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Record W4293767608 · doi:10.5539/ijel.v12n6p25

Arabic-English Code-Switching in the Saudi Video Gaming Community: A Sociolinguistic Perspective

2022· article· en· W4293767608 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

venuePublished in a venue whose home country is Canada.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueInternational Journal of English Linguistics · 2022
Typearticle
Languageen
FieldComputer Science
TopicDigital Communication and Language
Canadian institutionsnot available
Fundersnot available
KeywordsCode-switchingCasualCode (set theory)Perspective (graphical)Computer scienceVideo gameAdvertisingMultimediaInternet privacyBusinessArtificial intelligenceLinguisticsPolitical science

Abstract

fetched live from OpenAlex

In this sociolinguistics paper, I discuss code-switching behaviour while playing an online video game. The purpose of the study is to bridge the knowledge gap in the literature regarding code-switching within the Saudi Arabian gaming community. Although a significant amount of research has been carried out on the topic of code-switching, the phenomenon of code-switching among online gamers has received little attention. The focus of this research is Saudi online gamers playing online video games, specifically Overwatch (a team-based online multiplayer game). The research questions investigated how the game format (casual or ranked) and the age of the players influence the occurrence of code-switching. Data collection was based on a quantitative approach and participating in Overwatch matches. Observing the presence of players and their frequency of code-switching allowed for the creation of objective data. The findings indicate that both the format of Overwatch matches and the age of the players had an impact on code-switching. Matches that took place in an intense setting (ranked matches) had more instances of code-switching than those in a casual setting. The results show that the age of the players affected code-switching because younger players were less likely to code-switch than older players were. The research illuminates the ways in which individuals who are part of Saudi Arabia’s gaming community interact with one another and sheds light on the online settings in which code-switching is most prevalent. Future studies should investigate other video game genres to broaden the understanding of the phenomenon of code-switching in online video games.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.109
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMetaresearch
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.948
Threshold uncertainty score0.899

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0030.109
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0050.001
Research integrity0.0000.002
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.026
GPT teacher head0.306
Teacher spread0.280 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it