A Survey on IoT Intrusion Detection: Federated Learning, Game Theory, Social Psychology, and Explainable AI as Future Directions
Why this work is in the frame
A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.
Bibliographic record
Abstract
In the past several years, the world has witnessed an acute surge in the production and usage of smart devices which are referred to as the Internet of Things (IoT). These devices interact with each other as well as with their surrounding environments to sense, gather and process data of various kinds. Such devices are now part of our everyday’s life and are being actively used in several verticals, such as transportation, healthcare, and smart homes. IoT devices, which usually are resource-constrained, often need to communicate with other devices, such as fog nodes and/or cloud computing servers to accomplish certain tasks that demand large resource requirements. These communications entail unprecedented security vulnerabilities, where malicious parties find in this heterogeneous and multiparty architecture a compelling platform to launch their attacks. In this work, we conduct an in-depth survey on the existing intrusion detection solutions proposed for the IoT ecosystem which includes the IoT devices as well as the communications between the IoT, fog computing, and cloud computing layers. Although some survey articles already exist, the originality of this work stems from the three following points: 1) discuss the security issues of the IoT ecosystem not only from the perspective of IoT devices but also taking into account the communications between the IoT, fog, and cloud computing layers; 2) propose a novel two-level classification scheme that first categorizes the literature based on the approach used to detect attacks and then classify each approach into a set of subtechniques; and 3) propose a comprehensive cybersecurity framework that combines the concepts of explainable artificial intelligence (XAI), federated learning, game theory, and social psychology to offer future IoT systems a strong protection against cyberattacks.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.003 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.001 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.002 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it