Bibliographic record
Abstract
Citation (2022), "Index", Remoaldo, P., Alves, J. and Ribeiro, V. (Ed.) Creative Tourism and Sustainable Territories, Emerald Publishing Limited, Bingley, pp. 251-257. https://doi.org/10.1108/978-1-80262-681-020221015 Publisher: Emerald Publishing Limited Copyright © 2022 Paula Remoaldo, Juliana Alves and Vítor Ribeiro. Published under exclusive licence by Emerald Publishing Limited INDEX Active Seniors tool, 122, 140 Age of acceleration, 182 Age of digitization, 182 Ageing population, 15 Airbnb Experience, 133, 236 evaluation of creative tourism activities offer in South Europe by, 145–154 Amazon Mechanical Turk, 201 ANIMART, 81–82, 85 App creatour. pt, 207 Application Programming Interface (API), 192–193 Aqueduct Project, 188 ArcGIS Online, 192–193 Artificial Intelligence (AI), 185 Artisans, 122 Artists, 122 Athens Retro Festival, 82, 85 Augmented reality (AR), 180–181, 196, 206, 212 app by country and capital in Southern Europe, 211 in smart mobile devices, 195 Austria Contemporary Culture, 55 Baby boomers, 134–135 Barcelona Creativa, 25 Best practices in creative tourism case of Southern Europe, 111–120 creative tourism cluster for South Europe, 120–123 dynamics of creative tourism clusters, 103–109 formula for building efficient clusters in creative tourism, 111–120 research methodology, 109–111 Bibliometric method, 181 Big Data, 182–183 dealing with, 193–196 in environmental subject, 188 Bing Maps, 196 Blockchain technologies, 197 Boomerang Generation. See Millennials BuiltWith database, 196 Bureaucracy, 17 Business events, 74 Centennials. See Generation Z Cerdeira Village Art and Craft, 21 Cloud computing (CC), 193–194, 196 Cloudlet Computing (CC), 195 Cluster concept, 102, 104–105 analysis of network and, 117–118 differences between cluster and network concepts, 105 Cluster Istar 21, 114, 116 Cluster Tourism Azores, 111–114 Clúster Turismo de Galicia, 115 Co-creation, 12, 108 in tourism, 8 Collaborative partnership stakeholders, 76 Collaborative platform, 234 Community events, 76 festivals, 73 map, 180 Community-based creative tourism, 26 Consumer, 133–134 Convention for Safeguarding of Intangible Cultural Heritage, 42–44 Copenhagen travel guide app, 210–212 Copernicus Project, 187–188 Cosmopolitan Commuters, 140 COVID-19 pandemic, 1–2, 17, 41, 205–206, 224–225 COVIDSafe app, 206 Creative activities in urban and rural territories of Southern Europe, 46–50 Creative Austria, 38, 55 180 Creative Camp, 81, 83 Creative class, 133 ‘Creative consumers’, 133–134 Creative Europe programme, 73 Creative experiences, 8–9 Creative industries, 121 Creative tourism, 1, 9, 36, 229 from complexity of tourism industry to requirements of new consumer, 10–13 conceptual model of, 28 creative activities in urban and rural territories of Southern Europe, 46–50 creative tourism, sustainability and development, 17–20 different research phases, 39 digital economy and digital society, 188–191 digital technology, 182–188 evaluation of creative tourism activities offer in South Europe, 145–154 experiences, 147 experiences in South Europe, 20–25 future research in, 235–236 genesis of concept of creative tourism and general profile of tourists, 13–17 genesis of creative tourism and evolution, 10–20 geotechnologies and applications towards smart tourism, 191–212 good and not-so-good practices in, 110 good examples of creative activities offered in small cities and rural areas in Southern Europe, 50–66 market, 224 methodology, 37–38 methodology, 181–182 network, 24, 134 new challenges for big cities and new opportunities to other territories, 39–44 relevant facts about Southern Europe, 44–46 rise of model to implementation, 232–234 short-time strategies, 230–232 steps for implementing collaborative platform, 233–234 urban and rural territories play different role in, 38–50 Creative Tourism activities, 132–133 Creative Tourism Austria, 38, 53, 56, 59 Creative tourism cluster, 102–103 dynamics of, 103–109 good practices in creative tourism and competitive destination, 108–109 model of, 121 for South Europe, 120–123 understanding tourism clusters, 103–108 Creative Tourism Destination Development in Small Cities and Rural Areas Project (CREATOUR Project), 2, 47, 193 Creative tourist, 134, 141 concept and profile of, 133, 136–137 evaluation of creative tourism activities offer in South Europe, 145–154 international studies about profile of creative tourist, 142–143 in Portugal, 154–169 research methodology, 144–145 roots of concept and segmentations, 137, 139, 144 Creativity, 35–36 CREATOUR Project, 36–37, 57, 77, 88, 144, 207 Crowd4Roads, 204 Crowdsensing, 199–200 Crowdsourcing, 180–181, 196, 199–200, 206 Cultural and Creative Industries (CCIs), 210–212 Cultural associations, 122 Cultural heritage, 8 Cultural industries, 121 Cultural practices, 74–75 Cultural tourism, 15 Culture, 14 events, 74 Current tourist, 133–134 Customer Relationship Management (CRM), 212 Depopulation, 46 Desktop Geographic Information Systems, 4 Development, 17–20 Diamond Model, 104 Digital economy, 188–191 Digital Natives. See Generation Alpha Digital society, 188–191 Digital technology, 180, 182, 186, 188 Digitalisation, 4 Disability-inclusive development, 80 Earth View, 196 EasyFrascati, 38, 50, 52–53 Economic expansion/economic growth, 18–19 Edge computing, 195–196 Electronic devices, 180 Emotions, 8 Encontrarte Amares, 88–89, 93 Entertainment events, 74 Entrepreneurs, creative, 103 ESRI ArcGis, 196 Ethical Travellers, 140 European Capital of Culture (ECOC), 16 European Centre for Disease Prevention and Control (ECDC), 198 European Centre for Medium-Range Weather Forecasts (ECMWF), 189 European Climatic Energy Mixes (ECEM), 187 European Cluster Collaboration Platform, 109–111 tourism clusters in, 112 European Copernicus Project, 189 European Environment Agency, 198 European Festival Association, 77, 80–81, 83 ANIMART, 85 Festival of Art, 83 Freeing Fest, 87 Sand Festival, 86 Social Machinery Film Festival, 84 European Organisation for Exploitation of Meteorological Satellites (EUMETSAT), 189 European Space Agency (ESA), 189 European Textile Crafts Network Project (EUROTEX Project), 169 European Union (EU), 13, 182 EUROSTAT methodology, 47 EuroTrip Planner, 192–193 EuroVR Association, 210 Event, 72–74, 77 Event Management , 76 Event tourism, 71–72 Facebook, 42, 182 Feelings, 8 Festival of Art, 81 Festival tourism, 77 FestivalFinder. eu, 73, 76 Festivals, 72–74 Festivals Under 500 Attendees, 77, 80, 83–84 Fog computing, 195–196 France eMotion app, 210 Freeing Fest, 87 Frugal Generation. See Millennials Furkot, 192–193 Future research in creative tourism, 235–236 Future Traveller Tribes 2030, 140–141 Galicia Tourism Cluster, 114 Gen Z. See Generation Z Generation Alpha, 132, 135 Generation X, 135 Generation Y. See Millennials Generations Alpha, 3–4 Generations Z, 3–4, 132, 135 Geographic Information Systems (GIS), 3, 77, 180 Geotechnologies, 180–181, 196 and applications towards smart tourism, 191–212 GeoWeb applications and strategies, 180–181, 196, 206 GetYourGuide, 236 Global Clans, 140 Global executives, 140 Global Forest Change Project, 188 Global Positioning System (GPS), 180, 196 Good practices, 102, 110 in creative tourism and competitive destination, 108–109 Google Earth, 196 Google Maps, 196–197 Google Play, 207–208 Google Trends, 182 Google Trips, 192–193 Governance, 12 Guideo, 210 Hadoop, 183 Helsinki, 210 Heritage in Motion, 210 Horizon 2020 Programme, 46 Horizon Explorer AR, 210 Immersive technologies, 181 Impact analysis on development of small cities and rural areas, 84–95 In-depth approach, 38 Inclusiveness, 12, 227–228 Industrial Creative Tourism of São João da Madeira, 58 Information Technology (IT), 182 Infrastructure-as-a-Service (IaaS), 194–195 Instagram, 42, 182 Institutions, 229 International Telecommunications Union (ITU), 182 Internet, 188–189 Internet Live Stats, 188–189 Internet of Everything (IoE), 181–184, 188 Internet of Human (IoH), 183 Internet of Nanotechnology (IoNT), 183 Internet of Things (IoT), 181, 183–184 Italian National Institute of Statistics (ISTAT), 50–51 Karlsruhe app, 212 Knowledge, 44 Knowledge and skills learners, 139 Koroni Arts Festival, 85 Laval Virtual, 210 Leading players, 107 Least developed countries (LDC), 190 LikeaLocal, 236 Little Islands Festival, 86 ‘Little Islands Festival’, 82 Ljubljana app, 212 Local accommodation, 121 Local community, 120 Local community-based events, 72 Local council, 121–122 Local events, 76 Local festivals, 73 Local services, 122 Local tourist offices, 122 Local/regional scale, 9 Location, 204–205 Location-based tourist information access, 192–193 Loulé Criativo, 22–23 Luigi Nono Festival in Giudecca, 84 Machine-to-Machine communications (M2M communications), 184 Map Making, 199 Map mashups, 180 MapQuest, 192–193 Mediterranean region, 78 Mega event, 75 Millennials, 3–4, 132, 135 Mobile Cloud Computing (MCC), 195 Mobile Crowdsensing (MCS), 203 Mobile Edge Computing (MEC), 195 Mobile gadgets, 180 Municipal Master Plans, 17 National Institute of Standards and Technology (NIST), 194 National Statistical Institute, 38 Neogeography, 180 Network analysis of clusters and, 117–118 differences between cluster and network concepts, 105 Next Generation Internet (NGI), 187 Nice tourist office deliver several app, 212 NoSQL databases, 183 Novelty-Seekers, 139 Obligation Meters, 140 Operating system (OS), 207–208 Organisation for Economic Co-operation and Development (OECD), 183–184 Pandemic crisis, 76 Partnerships, 44 Paxos Festival, 85 People-to-machine communication (P2M communication), 184 People-to-people communication (P2P communication), 184 Perceptive Sentinel Project, 188 Peter Pan. See Millennials Planned events, 74 Platform-as-a-Service (PaaS), 194–195 ‘Porter Diamond’s Model, 106 Porter’s model, 104 Portugal, 78, 144 180 Creative Camp, 83 Barcelos, 119 creative tourist in, 154–169 CREATOUR Project in, 207 Encontrarte Amares, 93 Festival of Art, 83 impact analysis on development of small cities and rural areas, 84–95 L Burro i L Gueiteiro’ Festival, 92 Post-Millennials. See Generation Z Post-tourism, 228–229 Predominantly rural area, 38 Predominantly urban area, 38 Presential creative experiences, 109 Producer, 133–134 Property speculation, 40 Prosumer, 133 Public, 75 ‘Qualified consumers’, 134 Qualitative method, 36–37 Quality of tourist destinations, 193 Quantitative method, 36–37 Radio-frequency identification (RFID), 183–184 Relationships, 44 Relax and leisure type travellers, 140 Reward Hunters, 140–141 Roadtrippers, 192–193 ‘Roman Hight Culinary’, 227–228 Rural area, 38 impact analysis on development of, 84–95 Rural territories location of, 48 role in creative tourism, 38–50 of Southern Europe, 46–50 Sand Festival, 86 São João da Madeira, 53–59 Industrial Creative Tourism of, 58 Scientometrics, 181 Sensors, 183 Seviqc Brežice, 87 Short-time strategies, 230–232 Simplicity Searchers, 140 Small cities, impact analysis on development of, 84–95 Small-scale festivals, 74–76 analysis of Festivals Under 500 Attendees, 77–80 examples in Southern Europe, 77–82 global analysis, 77–80 impact analysis on development of small cities and rural areas, 84–95 methodology, 76–77 Small-sized community festivals, 72 Small-to-medium enterprises (SMEs), 210 Smart technology, 192 Smart tourism augmented reality, 206–212 cloud computing, 193–196 geotechnologies and applications towards, 191–212 GeoWeb applications and strategies, 196–206 Smartphones, 180 SmartRoadSense project, 203–204 Smittestopp app, 206 Social Capital Seekers, 141 Social evolution, 9 Social Machinery Film Festival, 84 Social media, 42, 190 Social Network Analysis methodology, 191 Social Network Service (SNS), 190–191 Social networks, 180–182 Socio-demographic characteristics of respondents, 154–157 Software-as-a-Service (SaaS), 194–195 South Europe creative tourism experiences in, 20–25 evaluation of creative tourism activities offer in South Europe, 145–154 Southern Europe, 44–46 Augmented Reality App by Country and Capital in, 211 creative activities in urban and rural territories of, 46–50 creative tourism cluster for South Europe, 120–123 formula for building efficient clusters in creative tourism, 111–120 good examples of creative activities offered in small cities and rural areas in, 50–66 Map, 209 small-scale festivals in, 77–82 Spark, 183 Sports events, 74 State-of-the-art mobile technologies, 181 STOP Corona! Crowdsourcing App, 202 Supporting players, 107 Sustainability, 17, 20, 108 Sustainable Development Goals (SDGs), 46, 80, 187 Teamwork, 58–59 Technologies in tourism activity, 180 Telecommunication services, 188–189 Territorial agents, 225 Territories, 47 ‘The Donkey and the Bagpiper’ Festival, 89, 92 Think, Implement and Network model (TIN model), 4, 232 for creative tourism integrated approach, 235 steps for implementing collaborative platform, 233–234 Tourism, 1, 8, 192 characteristics, 102 demand, 11 non-profit organisations, 122 in postmodernity, 228–229 segments, 107 Tourism activity, 8, 17 Tourism Area Life Cycle (TALC), 226 Tourism clusters, 102 elements, 107 in European Cluster Collaboration Platform, 112 understanding, 103–108 Tourism Strategic Plans, 78 ‘Tourism Strategies 2027’, 111 Tourists, 132 general profile of, 13–17 TraceTogether, 206 Traditional Cretan Soap creation, 148 Transportation, 122 Trip Advisor, 236 Trip planning tools, 192–193 ‘Triple revolution’, 180 Twitter, 42, 182 UNESCO Creative Cities Network (UCCN), 39–40 United Nations Educational, Scientific and Cultural Organisation (UNESCO), 193 Universities and tourism observatories, 120 Unmanned Aircraft Systems (UAS), 201 URBACT platform, 114 Urban area, 38 Urban territories location of, 48 role in creative tourism, 38–50 of Southern Europe, 46–50 Urbanisation in developing world, 40 User-generated content, 183 Valencia intelligent city platform (VLCi platform), 212 Vallalta Experiències, Catalonia, Spain, 63, 65–66 Vehicle-to-everything Communications (V2X Communications), 195 Viarco Factory, 58–59 Virtual creative experiences, 109 Virtual Creative Tourism, 75 Virtual Reality (VR), 197, 207 Volunteer Geographic Information (VGI), 199 Waze [online mapping], 196 Web 3. 0 technologies, 192–193, 197 Web development, 180 Web GIS, 197 Web Map, 196–206 Web mapping, 180–181, 197–198 Withlocals platform, 236 Work of Art, 227–228 World Around Me app, 210 World Championship in Olive Picking in Postira, Brač, Croatia, 60–61, 63 World Economic Forum, 41 World Health Organisation (WHO), 40 World Wide Web (WWW), 196 YouTube, 42, 236 Book Chapters Prelims Introduction Chapter 1 Definition and Evolution of Creative Tourism: How Can It Contribute to the Sustainability of Territories? Chapter 2 Creative Tourism: What Is the Role of Urban and Rural Territories? Chapter 3 The Contribution of Festivals to Creative Tourism and Territorial Development: Are Small-Scale Festivals a Useful Contribution? Chapter 4 Some Examples of Best Practices in Creative Tourism: How Do Entrepreneurs' Fit in the Market and Possible Clusters? Chapter 5 Motivations and Profile of the Creative Tourist: What Do They Want to Experience? Chapter 6 Methods and Techniques in Creative Tourism: Why Technologies Are So Relevant to Achieve Creativity? Chapter 7 Challenges and Dilemmas of Creative Tourism in the 21st Century: How Can We Preserve It From the Massive Offer? Glossary of Concepts on Creative Tourism Index
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.001 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.646 | 0.175 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; both teacher heads agree on what is shown here.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".