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Record W4304193037 · doi:10.21203/rs.3.rs-2117790/v1

Associations Between Adverse Childhood Experiences and Early Adolescent Problematic Screen Use in the United States

2022· preprint· en· W4304193037 on OpenAlexaff
Julia H. Raney, Kyle T. Ganson, Alexander Testa, Dylan B. Jackson, Gurbinder Singh, Omar M. Sajjad, Jason M. Nagata

Bibliographic record

VenueResearch Square · 2022
Typepreprint
Languageen
FieldSocial Sciences
TopicImpact of Technology on Adolescents
Canadian institutionsUniversity of Toronto
FundersNational Institutes of HealthAmerican Heart AssociationDoris Duke Charitable Foundation
KeywordsVideo gamePsychological interventionPsychologyEthnic groupAdverse Childhood ExperiencesAddictionPopulationScreen timeSocial mediaMobile phoneMedicineClinical psychologyGerontologyDevelopmental psychologyMental healthPsychiatryEnvironmental healthMultimedia

Abstract

fetched live from OpenAlex

Abstract Background Problematic screen use, defined as loss of control over usage resulting in impairments in personal, social, and occupational functioning, has risen dramatically among adolescents. Adverse Childhood Experiences (ACEs) are important risk factors in the development of addictive behaviors and may play an important role in the development of problematic screen use. Methods Cross-sectional data from the Adolescent Brain Cognitive Development Study (Year 2; 2018-2020; N = 8,794) was analyzed in 2022. Multiple linear analyses were used to determine associations between ACEs and adolescent-reported problematic use of video games (Video Game Addiction Questionnaire), social media (Social Media Addiction Questionnaire), and mobile phones (Mobile Phone Involvement Questionnaire). Analyses were adjusted for potential confounders including age, sex, race/ethnicity, highest parent education, household income, and site. Results The 8,794 adolescent respondents ages 11-12 years old were racially and ethnically diverse (55.1% White, 19.5% Latino/Hispanic, 15.8% Black, 5.1% Asian, 3.2% Native American, 1.3% Other). ACEs were associated with higher problematic video game, social media, and mobile phone use in a dose-dependent fashion in both unadjusted and adjusted models. Conclusions Given the dose-dependent relationship in adolescent ACE exposure and rates of problematic screen use, public health programming for trauma-exposed youth should explore video game, social media, and mobile phone use among this population and implement interventions focused on supporting healthy digital habits.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.055
Threshold uncertainty score0.109

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0010.000
Open science0.0000.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.101
GPT teacher head0.415
Teacher spread0.314 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2022
Admission routes1
Has abstractyes

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