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Record W4304787571 · doi:10.3389/frvir.2022.971054

Instrumenting a virtual reality headset for at-home gamer experience monitoring and behavioural assessment

2022· article· en· W4304787571 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
fundA Canadian funder is recorded on the work.

Bibliographic record

VenueFrontiers in Virtual Reality · 2022
Typearticle
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsInstitut National de la Recherche ScientifiqueUniversité du Québec à Montréal
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsHeadsetVirtual realityUsabilityLaptopSession (web analytics)Immersion (mathematics)Applied psychologyMultimediaAlertnessPsychologyHuman–computer interactionEngineeringComputer scienceWorld Wide Web

Abstract

fetched live from OpenAlex

Measuring a gamer’s behaviour and perceived gaming experience in real-time can be crucial not only to assess game usability, but to also adjust the game play and content in real-time to maximize the experience per user. For this purpose, affective and physiological monitoring tools (e.g., wearables) have been used to monitor human influential factors (HIFs) related to quality of experience (QoE). Representative factors may include the gamer’s level of engagement, stress, as well as sense of presence and immersion, to name a few. However, one of the major challenges the community faces today is being able to accurately transfer the results obtained in controlled laboratory settings to uncontrolled everyday settings, such as the gamer’s home. In this paper, we describe an instrumented virtual reality (VR) headset, which directly embeds a number of dry ExG sensors (electroencephalography, EEG; electrocardiography, ECG; and electrooculography, EOG) to allow for gamer behaviour assessment in real-time. A protocol was developed to deliver kits (including the instrumented headset and controllers, laptop with the VR game Half-life Alyx, and a second laptop for data acquisition) to participants’ homes during the COVID-19 lockdown. A brief videoconference session was made to provide the participants with instructions, but otherwise the experiment proceeded with minimal experimenter intervention. Eight participants consented to participate and each played the game for roughly 1.5 h. After each gaming session, participants reported their overall experience with an online questionnaire covering aspects of emotions, engagement, immersion, sense of presence, motion sickness, flow, skill, technology adoption, judgement and usability. Here, we describe our obtained findings, as well as report correlations between the subjective ratings and several QoE-related HIFs measured directly from the instrumented headset. Promising results are reported.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.375
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0020.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0010.000
Scholarly communication0.0000.001
Open science0.0010.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.053
GPT teacher head0.333
Teacher spread0.280 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it