THE EFFECT OF PARENTS' EDUCATION LEVEL AND EDUCATIONAL GAME TOOLS ON SOCIAL EMOTIONAL DEVELOPMENT
Bibliographic record
Abstract
Family is the first environment that requires children to be able to adjust well in line with their age and maturity. parents have a big role to play in impacting a child's education. The future of the child will depend heavily on the experience gained by the child including educational factors and parenting patterns in providing play facilities to the child, the parenting pattern is a process of interaction that occurs between parents and children that affects the development of the child's personality. This study aims to analyze the influence of education level, parenting patterns and educational game tools on the social and emotional development of kindergarten A Se Gugus Melati group in West Banjarmasin. This type of research method is quantitative research conducted in TK Melati Cluster West Banjarmasin district with a population of 361. The samples were taken with stratified random sampling techniques as many as 190 respondents of parents. Data collection techniques are carried out using questionnaire methods that are tested for validity using the moment product correlation coefficient technique. Data analysis uses descriptive and path analysis, data processing using SPSS version 16.0. The results of the study: (1) There is a direct influence between the level of parenting and educational game equipment on the social and emotional development of group A children in TK Cluster Melati West Banjarmasin Subdistrict. (2) There is no indirect influence of education level through foster pattern and education level through educational game tools on the emotional social development of group A children in kindergarten Of Melati Group of West Banjarmasin Subdistrict
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.003 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.001 | 0.000 |
| Open science | 0.000 | 0.001 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.003 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".