configuración del paisaje urbano en Assassin’s Creed (Ubisoft Montreal, 2007)
Why this work is in the frame
A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.
Bibliographic record
Abstract
La saga de videojuegos Assassin’s Creed constituye un ejemplo paradigmático por la forma de afrontar el tratamiento de distintas épocas históricas y lugares emblemáticos. Este artículo analiza las fuentes, los modelos y los referentes que contribuyeron a configurar los paisajes urbanos de Tierra Santa durante la Tercera Cruzada, a partir de la metodología de los estudios visuales. Las conclusiones demuestran que la verosimilitud que se consigue en los gamespaces diseñados transita entre la fidelidad histórica y la libertad creativa, que abre las puertas a la confluencia de diferentes estilos histórico-artísticos y modelos arquitectónicos en Jerusalén, Masyaf, Damasco y Acre.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.007 | 0.004 |
| Meta-epidemiology (narrow) | 0.002 | 0.002 |
| Meta-epidemiology (broad) | 0.004 | 0.003 |
| Bibliometrics | 0.000 | 0.002 |
| Science and technology studies | 0.003 | 0.001 |
| Scholarly communication | 0.001 | 0.002 |
| Open science | 0.004 | 0.002 |
| Research integrity | 0.001 | 0.004 |
| Insufficient payload (model declined to judge) | 0.030 | 0.002 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it