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Record W4310354042 · doi:10.1109/fie56618.2022.9962527

Effectiveness of Hackathons in Software Engineering Education

2022· article· en· W4310354042 on OpenAlexaff
Risat Haque, Ali Salmani, Niyousha Raessinejad, Mohammad Moshirpour

Bibliographic record

Venue2022 IEEE Frontiers in Education Conference (FIE) · 2022
Typearticle
Languageen
FieldEngineering
TopicBiomedical and Engineering Education
Canadian institutionsUniversity of Calgary
Fundersnot available
KeywordsComputer scienceSoftware engineeringSoftwareSystems engineeringEngineering managementHuman–computer interactionProgramming languageEngineering

Abstract

fetched live from OpenAlex

This Research Full Paper presents quantitative and qualitative data on the effectiveness of hackathons in Software Engineering Education. Hackathons have become a growing part of Software Engineering (SE) education in the past decade. Although the academic environment develops technical foundations, a hackathon can develop key competencies to hone lifelong learning. Improving interpersonal, entrepreneurial, and technical skills better prepare SE students for a career after graduation and reinforces engineering-relevant skills such as problem-solving, teamwork, and management. This study examines students’ abilities to transfer relevant course skills into the hackathon environment, specifically those related to SE best practices such as software design, SOLID principles (Single-responsibility, Open-Closed, Liskov Substitution, Interface Segregation, and Dependency Inversion Principle), and Object-Oriented Programming (OOP). Furthermore, through faculty-led hackathon prep sessions and workshops, students are trained to follow an adapted design-thinking process known as the Hackathon Design Thinking Process (HDTP). This study directly addresses the following sub-questions: to what extent do participants feel that hackathons have a positive impact on their SE education, what are the participants’ perceptions of SOLID principles and OOP skill development during the hackathon, and how effectively are participants able to apple SOLID principles and OOP practices during the hackathon? The data is aggregated from a second-year SE undergraduate and a first-year SE masters cohort from participant perception surveys, judges, and project submissions from two hackathons. We utilize Natural Language Processing (NLP) with Google’s Sentiment Analysis, conduct Kendall’s Tau-b Test using IBM’s SPSS Statistics Tool, and compare Class Diagrams with student-submitted code. Results confirm that participants believe hackathons positively impact their education and tend to sacrifice planning time to implement solutions, often disobeying SE design principles and best practices due to the fast-paced nature of hackathons.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.015
metaresearch head score (Gemma)0.078
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.015
Threshold uncertainty score0.077

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0150.078
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0020.001
Science and technology studies0.0030.004
Scholarly communication0.0050.004
Open science0.0010.008
Research integrity0.0010.003
Insufficient payload (model declined to judge)0.0060.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.005
GPT teacher head0.210
Teacher spread0.205 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2022
Admission routes1
Has abstractyes

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