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Record W4311680995 · doi:10.22215/etd/2022-15238

Toward a Supplemental Haptic Interface to Aid Novice Gameplay

2022· dissertation· en· W4311680995 on OpenAlexaff
Sara Czerwonka

Bibliographic record

Venuenot available
Typedissertation
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsCarleton UniversityOttawa Public Health
Fundersnot available
KeywordsOnboardingHaptic technologyHuman–computer interactionInterface (matter)Computer scienceTest (biology)MultimediaExploratory researchPsychologySimulationSocial psychology

Abstract

fetched live from OpenAlex

As the video game industry grows and becomes more popular, new players with limited experience may be joining the video game community and learning to play for the first time.This thesis study investigates how the experience and mental models of novice players differ from experienced players, and how this information can be utilized to design more effective tutorials for these new players, particularly with multimodal interfaces as a possible technique in mind.To do this, an exploratory survey study about experiences and preferences related to difficulty and tutorials was presented.The results indicated support for hands on tutorials with gradual onboarding techniques.Participants also identified unfamiliar control schemes, game complexity, and assumed knowledge about video games as major barriers to entry for new players.To address this, a pilot user study was conducted to test the effectiveness of finger-based haptic cues in addition to the user interface as a novel technique to alleviate difficulty and aid learning for novice players in a first-person shooter game.Results indicated that the system produced somewhat positive effects on player performance, and the system was generally supported by players as a potential solution.However, there were several limitations impacting this study and the significance of its results.i List of Tables 4.1 Individual task completion data for both the control and experimental group."N/A" denotes an instance where the participant lost the game prior to reaching the task. . . . . . . . . . . . . . . . . . . . . . . . .59 4.2 Individual and mean self-reported scores for each item in the Perceived Ease of Use scale [11].(1 -Disagree, 3 -Neutral, 5 -Agree). . . . . .64 v List of Figures 4.1 The prototype haptic glove interface. . . . . . . . . . . . . . . . . . .4.2 Overview of the custom FPS level design. . . . . . . . . . . . . . . . .4.3 Sample of Arduino IDE code used to program each haptic motor. . .4.4 Sample of Processing code to allow the researcher to send commands to the Arduino Nano using their keyboard. . . . . . . . . . . . . . . .4.5 Visual representations for each of the first six tasks to be completed by the participant. . . . . . . . .

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.005
Threshold uncertainty score0.017

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.030
GPT teacher head0.385
Teacher spread0.354 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2022
Admission routes1
Has abstractyes

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