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Record W4311990565 · doi:10.54691/bcpbm.v33i.2713

Digital Marketing of E-sports Industry in China: Case Study of King Pro League

2022· article· en· W4311990565 on OpenAlexaff
Jinfu Yi

Bibliographic record

VenueBCP Business & Management · 2022
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsThe Scarborough HospitalUniversity of Toronto
Fundersnot available
KeywordsLeagueGloryChinaCommercializationAdvertisingMarketingBusinessEngineeringPolitical science

Abstract

fetched live from OpenAlex

The purpose of this article is to introduce King Pro League (KPL) in the Chinese E-sports industry and discuss its digital marketing strategies through case analysis. KPL was born in 2016, based on China’s most popular cell phone MOBA game, Glory of King, and also became the largest E-sports league in China. KPL reaches 73 billion views in 2020, while the Glory of King reaches 0.1 billion daily active players. The article reviews the E-sports background and growth in China in recent years, as well as the development and operation of KPL that makes it successful in the industry. This paper also reviewed KPL’s current digital marketing strategies in enhancing customer experiences through manipulation of match mechanisms, commercialization and collaboration with both short-term and long-term business partners, and acquiring customers based on the motivation of E-sports spectators. The author also concludes the original game's strengths and limitations, and reviews King Pro League's further potential.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.928
Threshold uncertainty score0.383

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.022
GPT teacher head0.279
Teacher spread0.257 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designOther design
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2022
Admission routes1
Has abstractyes

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