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Record W4312765373 · doi:10.1609/aiide.v17i1.18884

A Case Study in Learning in Metagames: Super Smash Bros. Melee

2021· article· en· W4312765373 on OpenAlexaff
Julien Codsi, Adrian Vetta

Bibliographic record

VenueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2021
Typearticle
Languageen
FieldEconomics, Econometrics and Finance
TopicSports Analytics and Performance
Canadian institutionsMcGill UniversityUniversité de Montréal
Fundersnot available
KeywordsComputer scienceTask (project management)Selection (genetic algorithm)PopulationCharacter (mathematics)Artificial intelligenceSequential gameHuman–computer interactionGame theoryMathematical economicsEngineeringMathematics

Abstract

fetched live from OpenAlex

Imagine agents repeatedly playing a bimatrix game against opponents drawn from a population of assorted skill levels. This paper studies how agents strategize in such a metagame and the population distributions that result. Specifically, we investigate how an agent should adjust its strategy as it also learns to play the game, that is, as the agent improves its skills (from novice to expert) with repeated exposure to the game. To perform this task, we introduce a dynamic game-theoretic model of learning in metagames. We use it to explain the learning dynamics and character selection exhibited in data from the game Super Smash Bros. Melee. Indeed, the primary motivation behind this work is the application of game-theoretic methods in video game balancing.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.012
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.015
Threshold uncertainty score0.031

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.012
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0020.002
Science and technology studies0.0030.002
Scholarly communication0.0010.002
Open science0.0020.002
Research integrity0.0040.002
Insufficient payload (model declined to judge)0.0070.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.082
GPT teacher head0.279
Teacher spread0.197 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2021
Admission routes1
Has abstractyes

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Same venueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentSame topicSports Analytics and PerformanceFrench-language works237,207