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Record W4327981219 · doi:10.1002/ecs2.4463

Video games as a tool for ecological learning: the case of Animal Crossing

2023· article· en· W4327981219 on OpenAlexafffund
Simon Coroller-Chouraki, C. Flinois

Bibliographic record

VenueEcosphere · 2023
Typearticle
Languageen
FieldPsychology
TopicAnimal and Plant Science Education
Canadian institutionsUniversité du Québec à Trois-RivièresUniversité de Sherbrooke
FundersUniversité de SherbrookeUniversité du Québec à Trois-Rivières
KeywordsIdentification (biology)Coronavirus disease 2019 (COVID-19)WildlifeEcologyVideo gameGeographyComputer scienceBiologyMultimedia

Abstract

fetched live from OpenAlex

Abstract Amidst lockdown policies in response to the COVID‐19 pandemic, many used video games as a method to maintain a connection with others while ensuring social distancing. A new edition of the Animal Crossing series of games had been released in March 2020 and beat sales and downloads records. The game focuses on living in a natural environment, building a house and a village, as well as capturing, exhibiting, and selling species to progress. Here we examine whether players gain species identification skills and whether it is transferred to real‐life models. We used the results from a survey conducted from the end of March to early April 2020 on 200 people (72 players and 128 nonplayers of Animal Crossing). Participants were first asked to rank their personal interest in nature and then to identify species from photos. The photos displayed both organisms present in the game and organisms that were not. We expected players to obtain a slightly higher score than nonplayers for questions related to the species present in the game and a similar score in both groups for questions related to species not present in the game. Multivariate analyses (multiple linear regression and principal components analysis [PCA]) showed that players were better than nonplayers at identifying real‐life species that were present in the game. The role of the species in the game design impacts the ability to identify the species in real life, such as plants having mainly a role of ornamentation. Additionally, this study suggests that survey participants could correctly assess their naturalistic knowledge in general. This article shows that video games can help enhance ecological learning, improve organisms identification, and might be used as a tool for education in conservation biology.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesInsufficient payload (model declined to judge)
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.692
Threshold uncertainty score0.999

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.047
GPT teacher head0.359
Teacher spread0.311 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; both teacher heads agree on what is shown here.

Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations18
Published2023
Admission routes2
Has abstractyes

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