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Record W4361278833 · doi:10.5430/jct.v12n3p58

Development of Local Wisdom-Based Science Learning Innovation to Promote Creative Problem-solving Skill: Case Study Chessboard Game of Mueang Kung Pottery, Chiang Mai

2023· article· en· W4361278833 on OpenAlexvenueno aff
Yuttana Chaijalearn, Anodar Ratchawet, Patcharee Sappan, Nonthikarn Thanaparn, Jessada Kaensongsai, Thanin Intharawiset

Bibliographic record

VenueJournal of Curriculum and Teaching · 2023
Typearticle
Languageen
FieldSocial Sciences
TopicEducational Methods and Outcomes
Canadian institutionsnot available
Fundersnot available
KeywordsChiang maiPotteryNonprobability samplingMathematics educationQuality (philosophy)SociologyPsychologyManagementGeographySocioeconomicsArchaeologyPopulationPhilosophy

Abstract

fetched live from OpenAlex

The research aimed to 1) study science knowledge in local wisdom of Mueang Kung pottery, Chiang Mai province, 2) develop local wisdom-based science learning innovation to promote creative problem-solving skills, and 3) study satisfaction levels of students to local wisdom-based science learning innovation to promote creative problem-solving skills. The research was action research. The sample in the research consisted of: 1) one village scholar of Mueang Kung village, Hang Dong district, Chiang Mai province; 2) experts of local wisdom learning management accounting for 3 people; and 3) third-year students of Chemistry Departments and fourth-year students of Faculty of Education, Chiang Mai Rajabhat University for the academic year of 2020 accounting for 15 people. Purposive sampling was used. The study results revealed that: 1) From the study on scientific knowledge in local wisdom of Mueang Kung pottery, Chiang Mai province, it was found that in the process of producing Baan Mueang Kung pottery of Chiang Mai province, scientific knowledge has been used to be integrated to develop quality pottery. The knowledge found in the community can be used to design local wisdom-based science learning innovation to promote creative problem-solving skills. 2) From developing local wisdom-based science learning innovation to promote creative problem-solving skills, it was found that the learning innovation developed in the form of Splendor Board Game with components, namely (1) cards in various forms, (2) the board for playing the Board Game and (3) rules of playing and there were results of assessing efficiency of the innovation (E1/E2) at the level: 80.22/81.56. This is deemed to have efficiency in implementation for learning. 3) Regarding satisfaction levels of students to local wisdom-based science learning innovation, it was found that the students had satisfaction levels at the highest level.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.006
Threshold uncertainty score0.014

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0030.002
Scholarly communication0.0020.001
Open science0.0020.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.035
GPT teacher head0.395
Teacher spread0.360 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations4
Published2023
Admission routes1
Has abstractyes

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