MétaCan
Menu
Back to cohort
Record W4363651296 · doi:10.1145/3582437.3582472

Lessons Learned from Video Game Players Sorting Genomes

2023· article· en· W4363651296 on OpenAlexaff
Rogerio de Leon Pereira, Olivier Tremblay-Savard

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicMobile Crowdsensing and Crowdsourcing
Canadian institutionsUniversity of Manitoba
Fundersnot available
KeywordsComputer sciencePresentation (obstetrics)Focus (optics)SortingGame designSimple (philosophy)Video gameGame DeveloperHuman–computer interactionVideo game designData scienceMultimediaAlgorithm

Abstract

fetched live from OpenAlex

The fields of human computing and citizen science have made a lot of progress in creating engaging applications and encouraging people to donate part of their time to solve problems that are difficult for computers but easy for them. One option that has been widely used in citizen science particularly is to transform the problem into smaller tasks that can be presented as a puzzle game. This way, volunteers can participate by playing a game and contribute to scientific advancement. This work presents the lessons learned from the citizen science game GeSort, with a focus on better understanding player strategies and puzzle difficulty. Matches played over one year were analyzed. We examined which player strategies led to optimal and sub-optimal solutions. We analyzed how certain repetitive patterns of shapes and colours could confuse players and cause mistakes. Moreover, we present a simple system for dynamically adjusting the difficulty in a puzzle game when an achievable score is known. Based on our results, we propose some design guidelines that can generally be applied to any puzzle game in order to alleviate the potential issues related to puzzle presentation and patterns.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.020
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.013
Threshold uncertainty score0.029

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.020
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0010.001
Science and technology studies0.0010.002
Scholarly communication0.0030.004
Open science0.0020.002
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0090.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.072
GPT teacher head0.295
Teacher spread0.224 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2023
Admission routes1
Has abstractyes

Explore more

Same topicMobile Crowdsensing and CrowdsourcingFrench-language works237,207