GALIO Gaming: Aprendizaje Lúdico de Química Inorgánica y Orgánica Parte 1: Desarrollo de un proyecto lúdico-didáctico en la Facultad de Química de la UNAM
Bibliographic record
Abstract
Educational games have demonstrated that they represent valuable pedagogical instruments, which can contribute to teaching and learning in a gratifying environment. In particular in chemistry courses, an important effort has been made to facilitate complex interrelated concepts in an easy, enjoyable and sometimes competitive way. At Facultad de Química, UNAM, we have generated a series of chemistry educational games treating a variety of introductory chemistry topics. The application of these games in the classroom showed encouraging results in terms of increasing learning and helping to overcome documented misconceptions. These promising results lead to a higher scale printing of the games, thus being available at the campus and allowing students and educators to use them for ludic and didactic purposes. Herein, we discuss the different contributions and their impact in students’ learning.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.002 |
| Meta-epidemiology (narrow) | 0.001 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.001 |
| Bibliometrics | 0.001 | 0.000 |
| Science and technology studies | 0.001 | 0.001 |
| Scholarly communication | 0.003 | 0.001 |
| Open science | 0.001 | 0.003 |
| Research integrity | 0.001 | 0.001 |
| Insufficient payload (model declined to judge) | 0.005 | 0.001 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".