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Record W4377966497 · doi:10.32920/23150771

Importance of Emotion Design in Multimedia Emerging Technologies for Children and Teen Emotional Management

2023· preprint· en· W4377966497 on OpenAlexaff
Maria Bohorquez

Bibliographic record

Venuenot available
Typepreprint
Languageen
FieldComputer Science
TopicDigital literacy in education
Canadian institutionsToronto Metropolitan University
Fundersnot available
KeywordsPerspective (graphical)MultimediaDemographicsPsychologyPraxisExperiential learningVirtual realityComputer sciencePedagogyHuman–computer interactionSociology

Abstract

fetched live from OpenAlex

<p>While multimedia usage in learning has seen a significant increase in many teaching disciplines, the use of emerging technologies to present a personalized experience has proven to be particularly more effective with younger demographics because of their level of familiarity with technological media. (Fleck et al., 2014) </p> <p>By facilitating self-expression, experiential learning, and the immersive praxis of SEL (Socio Emotional Learning) Theory, this research aims to demonstrate the potential benefits of incorporating emotion design with multimedia technologies. Together, these techniques can enhance the impact of learning methodologies and the depth of psychological effect on young teens in their developmental education. </p> <p>This paper discusses the creation of a novel Virtual Reality experience for the Oculus platform that uses a musical and artistic expression to place the user’s emotions into perspective.</p>

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: Methods
Teacher disagreement score0.810
Threshold uncertainty score0.634

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.027
GPT teacher head0.286
Teacher spread0.260 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designOther design
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2023
Admission routes1
Has abstractyes

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