Young Leaders Young Women Research and Design of a Game to Help Adolescent Girls Unlock Their Leadership Potential
Bibliographic record
Abstract
Adolescence is one of the most rapid changes that happen across the human life span, where physical, psychological, emotional, and personality changes happen. Especially for young girls, it's a critical time to describe themselves, make decisions, and be confident around their peers. Many young girls struggle with their transition from childhood to adulthood. Girls navigate puberty differently than boys, not due to biological or psychological changes only, but to the gendered cultural meanings that they absorb and learn from their world. Contemporary adolescent development requires a new approach to involve adolescents in more active, engaging, and leadership roles. This project aims to create a game for young girls to explore challenging situations, and how they might respond can lend them an important degree of confidence and resilience. The educational game contains a series of prompts, questions, and challenging scenarios, where girls are not always meant to know the answer. The game will provide a guide to young girls to understand more about leadership identities and their thoughts, by making sense of their emotions and assembling them to allow them to thrive.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.002 |
| Meta-epidemiology (narrow) | 0.001 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.001 | 0.001 |
| Scholarly communication | 0.002 | 0.001 |
| Open science | 0.001 | 0.001 |
| Research integrity | 0.001 | 0.001 |
| Insufficient payload (model declined to judge) | 0.006 | 0.001 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".