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Record W4378213752 · doi:10.32920/23159864.v1

Teaching Emotional Regulation and Awareness Through a VR-Based Rhythm Game

2023· preprint· en· W4378213752 on OpenAlexaff
Laura Montenegro Jaramillo

Bibliographic record

Venuenot available
Typepreprint
Languageen
FieldPsychology
TopicCreativity in Education and Neuroscience
Canadian institutionsToronto Metropolitan University
Fundersnot available
KeywordsActive listeningPopularityRhythmPsychologySocial skillsSocial emotional learningCognitive psychologyDevelopmental psychologySocial psychologyCommunication

Abstract

fetched live from OpenAlex

Programs designed to promote social-emotional learning (SEL) in high-school students are increasingly being used in schools to facilitate academic and life success. Among a wide range of skills, these programs teach young students how to identify and manage their emotions (CASEL, 2015). Virtual reality holds increasing potential to support SEL programs given the great interest of adolescents in this technology (Yamada-Rice et al., 2017) and the opportunity it provides to practice these skills in a safe but novel way (Slovák & Fitzpatrick, 2015). Additionally, SEL and emotion regulation schemes based on music listening and rhythmic performance are particularly compelling programming for teens, due to the popularity of music among adolescents, the inherent emotional expressivity of music, as well as our natural ability to parse those emotions (Dingle et al., 2016; Faulkner, 2016). This paper explores the use of VR and music in emotional regulation education and proposes the development of a VR rhythm game that complements self-awareness and self-management learning in schools. The game seeks to help students develop skills such as relaxation techniques, emotional expression, emotional literacy through rhythm gaming and performance.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.006
Threshold uncertainty score0.019

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0060.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.133
GPT teacher head0.426
Teacher spread0.292 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2023
Admission routes1
Has abstractyes

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