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Record W4379645847 · doi:10.32920/ifmj.v3i1.1696

Interactivity and Ecomedia in the Digital Age

2023· article· en· W4379645847 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

venuePublished in a venue whose home country is Canada.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueInteractive Film and Media Journal · 2023
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsnot available
Fundersnot available
KeywordsInteractivityNarrativeEntertainmentThematic analysisMultimediaSociologyComputer scienceVisual artsSocial scienceQualitative researchArt

Abstract

fetched live from OpenAlex

Interactivity is a fundamental aspect of contemporary digital media and communication, playing a crucial role in the synergistic relationship between filmic representation and video games. This paper examines the interplay between Jeta Amata's eco-film Black November and the video game Niger Delta Commando, focusing on the narratives, themes, and imaginary worlds that define their relationship. In the context of Nigeria's Niger Delta challenges, these media forms provide alternative approaches for addressing environmental issues while maintaining relevance and competing for attention in the entertainment landscape. Nigeria's rapidly growing video game industry holds significant potential for entertainment and economic development. This study acknowledges the integral part played by film in influencing the development of video games, as both mediums share aspects such as camera techniques, narrative structures, visual representation technologies, special effects, and thematic concerns. In this case, Niger Delta Commando allows players to determine the narrative through interactivity, offering a unique and innovative way to address the Niger Delta's environmental challenges. Adopting a dual analytical and descriptive methodology, this paper explores the interrelatedness of the narratives linking Black November and Niger Delta Commando, reconciling leading arguments in ecomedia, and assessing the Nigerian narrative's notions of interactivity, immersion, and environment. The analysis also considers the environmental impacts of media product life cycles and addresses the differential experiences of affected populations. The eco-film Black November is recreated in the interactive video game medium Niger Delta Commando, emphasizing the military action storyline and visual style reminiscent of the Niger Delta region's activist struggles. However, the video game primarily adopts an action-thriller plot without addressing the underlying factors contributing to violence in the region or the environmental degradation detailed in Black November. Media products, including films and video games, have demonstrated their utility as tools for engaging with and analyzing human concerns. With video games becoming increasingly popular and accepted as an artistic medium, adaptations like Niger Delta Commando can provide more immersive representations of environmental issues. The paper proposes that future video games addressing the Niger Delta region should feature complex and nuanced intersections reflecting the region's ecological challenges, moving beyond violence and towards a more constructive engagement with the environment.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Other design · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.811
Threshold uncertainty score0.665

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.025
GPT teacher head0.321
Teacher spread0.296 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it