Application of Wearable Technology and Equipment in Sports
Why this work is in the frame
A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.
Bibliographic record
Abstract
With the gradual development of intelligent technology, the application frequency of scientific and technological products in life is also gradually increasing. Wearable technology is related equipment that can be worn on the body to meet various use functions. Typical wearable devices include electronic watches, earphones and other electronic devices used in daily life. It can be used by wearing, including sensing, identification, connection, cloud service and other related concepts and technologies. Its functional diversity and convenience of use have become a major reason for the popularity of the public at present. In the process of sports, wearable technology can also assist the actual development of sports to a certain extent, and can also achieve the function of leisure and entertainment to a certain extent during sports. This paper discusses and analyzes the application of wearable technology and equipment in sports, aiming to put forward relevant strategies that are feasible and meet the needs of users in the future according to the basic functions of wearable equipment and the application status in sports.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.001 | 0.001 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.000 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it