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Record W4381093452 · doi:10.32920/ifmj.v3i2.1740

Matrix of Documentary VR

2023· article· en· W4381093452 on OpenAlexaffvenue
Florian Mundhenke

Bibliographic record

VenueInteractive Film and Media Journal · 2023
Typearticle
Languageen
FieldEconomics, Econometrics and Finance
TopicCinema and Media Studies
Canadian institutionsUniversity of Alberta
Fundersnot available
KeywordsVirtual realityRealmRepresentation (politics)Style (visual arts)Computer scienceHuman–computer interactionField (mathematics)Matrix (chemical analysis)MultimediaVisual artsArtHistory

Abstract

fetched live from OpenAlex

Is there something like a Virtual Reality documentary or is VR already leaving the realm of filmic representation? Where is the difference between a VR film and a VR experience, how can the 360-degree film be classified in this spectrum? Can both real-life VR and computer-generated projects be labelled as documentaries? Is non-fictional VR also allowing a kind of collaboration or cooperation as known from web documentaries, or are the projects finished works that exhaust themselves in the unique reception? Are VR projects used for exchange between human individuals or only for interaction between humans and machines (and their program flow)? The paper would like to pursue these fundamental questions, as they have not yet been fully clarified and repeatedly lead to irritation when dealing with individual examples. The method of the talk is an evaluation and comparison of publications from the field of VR studies, integrating information science (Gutierrez 2016), media psychology (Jerald 2015, Slater et al. 2019), and film studies (Tricart 2018, Dooley 2021). In doing so, three areas should be addressed: First, the style and design of the projects (computer-generated, real, hybrid), second, how the user is addressed and incorporated (as viewer, as interactant, as collaborator) and third, the question of experience should be clarified in connection to the further development of documentary film theory, also taking into account the role of new technologies and the possibility of collaboration between users. To this end, various approaches are called for and combined into a cohesive design. In the second step, different projects as examples are used to test the design, most of which come from the collection of DOK Leipzig, the documentary film festival in Germany, having a section called Neuland dealing with digital forms. The aim is to explore the limits of the theoretical and analytical definition with the practice of producing and curating projects. As a result of this discussion, an open matrix of possibilities with different levels of categorization will be proposed. The aim is not to find a fixed all-encompassing definition but rather to create a framework in which very different projects at the intersection of “reflection about the real world” and “use of a head-mounted display” can be integrated. One hypothesis is that such a multi-level, eclectic approach is more successful than just finding a large-scale definition that must be adapted individually for every project. This analytical matrix should serve for the further examination of examples on the different levels of design, address, and the emerging development of exploring reality via digital media concerning design and possibilities of collaboration. I want to discuss with others about this proposal to clarify the question of whether it is possible to define similarities and differences to deal with the works both in artistic and scientific discourses.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.134
Threshold uncertainty score0.673

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.024
GPT teacher head0.270
Teacher spread0.245 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2023
Admission routes2
Has abstractyes

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