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Record W4381730692 · doi:10.1080/20539320.2022.2150464

The Aesthetics of Human-Machine Interaction: Generative Textuality in Hello Games’s <i>No Man’s Sky</i>

2022· article· en· W4381730692 on OpenAlexaff
Justin Carpenter

Bibliographic record

VenueJournal of Aesthetics and Phenomenology · 2022
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsUniversity of Waterloo
Fundersnot available
KeywordsGenerative grammarGenerative DesignInterpretation (philosophy)Computer scienceGame designAestheticsSociologyArtificial intelligenceHuman–computer interactionArtEngineering

Abstract

fetched live from OpenAlex

Generative design is the artistic practice where an artist uses external systems (rules, algorithms, organic processes) to complete an artwork. Commonly utilized in video game design, generative design suggests an aesthetics of human-machine interaction, as machine decision-making partially shapes the experience of the player. In generative games, then, the relationship between designer, system, and audience dynamically shapes the conception, production, and reception of the game as a text.The interaction between designer, system, and audience unfolds in three ways. Firstly, by applying generative methods, the designer is explicitly de-centered, instead creating an environment in which systems somewhat-autonomously interact with entities. Secondly, generative games frame players as both entities within the game-world and agents from outside of it. Thirdly, generative games produce unexpected or emergent outcomes. Emergence is a product of the tension between decisions made by designer, system, and player(s). In essence, generative games produce novel worlds into which players are thrown, forcing them to learn to dwell within them. As Gianni Vattimo argues in Art’s Claim to Truth, in such artworks where “the hermeneutic circle is conceived in more existentialist terms, the act of interpretation is dramatized” (85).Further analysis of the interpretive drama found in games which utilize generative methods, especially as these texts continue to pervade popular culture and daily life, can unpack theories of intentionality, presence, and creativity in modern digital contexts. To elaborate these theories, I examine generative methods found in Hello Games’s No Man’s Sky. In this game the relationship between designer, text, and player produces emergent narratives with each subjective experience of the text, suggesting that human-machine interaction is inherently processual and relational.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.007
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.015
Threshold uncertainty score0.030

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.007
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0020.001
Science and technology studies0.0060.031
Scholarly communication0.0150.012
Open science0.0010.005
Research integrity0.0020.003
Insufficient payload (model declined to judge)0.0060.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.024
GPT teacher head0.312
Teacher spread0.288 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2022
Admission routes1
Has abstractyes

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