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Record W4383907998 · doi:10.5430/wjel.v13n7p146

Students’ Perceptions of Using Roblox in Multimodal Literacy Practices in Teaching and Learning English

2023· article· en· W4383907998 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

venuePublished in a venue whose home country is Canada.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueWorld Journal of English Language · 2023
Typearticle
Languageen
FieldComputer Science
TopicEducational Methods and Media Use
Canadian institutionsnot available
FundersUniversitas Sumatera Utara
KeywordsLikert scaleMathematics educationLiteracyPerceptionComputer scienceDescriptive statisticsDigital literacyInformation literacyPoint (geometry)Digital mediaPsychologyMultimediaPedagogyMedical educationMathematicsWorld Wide WebMedicineStatistics

Abstract

fetched live from OpenAlex

The need for digital technology involvement in education is increasingly apparent, so learning techniques are required to be prepared in various digital formats. Using digital learning materials enables teachers to implement the current concept of literacy, i.e., multimodal literacy. This study aims to find out the students' need for digital literacy and their perceptions of using the Roblox game as the learning media to improve their multimodal literacy. This descriptive study used a survey method, taking the second-year junior high school students in the 2021-2022 academic year in one of the state junior high schools in Medan, Indonesia as the respondents. The data were collected using two sets of closed-ended questionnaires. The data obtained from the first questionnaire were analyzed using a forced choice technique for yes or no answers, while the data obtained from the second questionnaire were analyzed using a 4-Point Likert Scale. The results indicate the students' need for digital literacy and their good perceptions of using Roblox as the learning media in improving their English multimodal literacy. It is concluded that teaching English at junior high school is expected to be designed in a digital format by involving games as the media, facilitating the students to improve their English multimodal literacy.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.012
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMetaresearch
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.376
Threshold uncertainty score0.996

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0040.012
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.026
GPT teacher head0.387
Teacher spread0.362 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it