Bibliographic record
Abstract
The games industry is growing worldwide, even eclipsing the global film industry as a premier entertainment solution. Developing a commercial game is a complex, lengthy, and costly process. Therefore, quality assurance (QA) is critical for producing high-quality games that are fun and reasonably defect-free. Prior studies have explored game development methodologies and testing approaches, goals, and automation. However, they have not addressed the disparate contexts of independent (indie) and non-indie game development with respect to available funding and resources. Since indie games make up the lion’s share of newly released games each year, we want to empower their developers by maximizing their QA opportunities within their resource constraints. To lay the foundation for such support, we surveyed 19 game developers who have experience with commercially released games to learn about their QA experiences and perspectives based on 22 of their released game projects. Our survey results show that indies have less clear goals and plans for testing, perform tests on a conditional basis over a regular testing schedule, and have subjective test results.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.034 | 0.120 |
| Meta-epidemiology (narrow) | 0.001 | 0.001 |
| Meta-epidemiology (broad) | 0.000 | 0.001 |
| Bibliometrics | 0.007 | 0.002 |
| Science and technology studies | 0.002 | 0.003 |
| Scholarly communication | 0.008 | 0.007 |
| Open science | 0.002 | 0.005 |
| Research integrity | 0.001 | 0.002 |
| Insufficient payload (model declined to judge) | 0.002 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".