MétaCan
Menu
Back to cohort
Record W4385949024 · doi:10.32920/23978796

Designing the XR Medium: Five Rhetorical Perspectives for the Ecology of Human+Computer Networks

2023· preprint· en· W4385949024 on OpenAlexaff
Peter Zakrzewski

Bibliographic record

Venuenot available
Typepreprint
Languageen
FieldPsychology
TopicTeam Dynamics and Performance
Canadian institutionsOntario College of Art and DesignToronto Metropolitan University
Fundersnot available
KeywordsRhetorical questionComputer scienceHuman–computer interactionImmersion (mathematics)Digital mediaSocial mediaMultimediaWorld Wide Web

Abstract

fetched live from OpenAlex

Cycles of invented digital media environments driven by the optimization of feasibility of media technology, from personal computers to social media, while creating efficient systems, have also produced psychological and social side effects including media addiction, depression and anxiety among users, and erosion of privacy and fraying of the social fabric. Escalating blending of immersive technologies with advanced computation allows system makers to produce not only human-computer interaction networks, but advanced, multi-minded human+computer (H+C) systems. The critical shift toward user immersion within systems of digital information and simulation makes the scale of immersive media’s potential impact on human life, culture and well-being unlike that of any previous medium. This dissertation addresses H+C immersion as a multi-dimensional design problem—a Research Through Design (RTD) zone which addresses the question: How can design-thinking-based knowledge system complement the existing human-computer interaction (HCI) invention model to contribute to the creation of more socially desirable and human-centred immersive media environments? The dissertation positions human+computer immersion design as a field of rhetorical influence, which starts with the initial design of the H+C system and continues as a mindful dialogue between system designers and users, once the system becomes active. The dissertation aims to make its contribution to both design and media theory by applying design thinking paradigm to the human+computer immersion problem by proposing a framework of four test and application ready graphical models intended to allow immersive media makers from the engineering backgrounds to adopt a user-centred design approach while encouraging user experience (UX) practitioners from design backgrounds to enter the field of immersion experience design. It leverages the Inspiration-Ideation-Implementation design process to propose the logic model for H+C immersion design. Inspired by Bateson’s call for the ecology of mind, it also offers 35 axioms for the ecology of H+C systems that attempt to pragmatically unite the human and the computer perspectives of socio-technical systems. Additionally, it leverages Gibson Bond’s game design framework to offer the layered H+C immersion design model. Finally, it offers the proposal for five rhetorics of extended reality experience design (XRX) that blend the discursive and non- discursive approaches to multimodal rhetorical media composition.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.013
metaresearch head score (Gemma)0.015
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.020
Threshold uncertainty score0.069

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0130.015
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0050.002
Science and technology studies0.0060.070
Scholarly communication0.0200.026
Open science0.0020.007
Research integrity0.0050.006
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.067
GPT teacher head0.363
Teacher spread0.296 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2023
Admission routes1
Has abstractyes

Explore more

Same topicTeam Dynamics and PerformanceFrench-language works237,207