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Record W4385977576 · doi:10.1109/thms.2023.3298309

Gamification of Driver Distraction Feedback: A Simulator Study With Younger Drivers

2023· article· en· W4385977576 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueIEEE Transactions on Human-Machine Systems · 2023
Typearticle
Languageen
FieldPsychology
TopicHuman-Automation Interaction and Safety
Canadian institutionsUniversity of Toronto
FundersToyota Collaborative Safety Research Center
KeywordsDistractionDriving simulatorSAFERSimulationHuman–computer interactionComputer scienceDistracted drivingVisual feedbackVideo feedbackPsychologyCognitive psychologyComputer securityArtificial intelligence

Abstract

fetched live from OpenAlex

Providing personalized behavioral information as feedback to drivers can lead to safer practices. However, feedback efficacy is likely moderated by the driver's level of motivation towards behavioral change. Gamification of feedback, which is the incorporation of game design elements intended to motivate drivers toward safe behaviors, could potentially reduce unsafe behaviors in the long term. This article assesses a gamified driver feedback design in mitigating driver distraction and enhancing driving performance among younger drivers. A driving simulator study was conducted with 42 drivers, 21–30 years old, comparing: 1) no feedback; 2) real-time feedback; 3) real-time feedback + postdrive feedback; and 4) real-time feedback + postdrive feedback + game design elements to examine their impact on distraction engagement (manual-visual interactions with an in-vehicle display) and driving performance. Groups that received postdrive feedback, both with and without gamification elements, showed reduced distraction engagement and enhanced driving performance compared to no feedback. Between the two types of postdrive feedback, the nongamified feedback provided more benefits in reducing the 95th percentile glance duration to the in-vehicle display, and the one with gamification provided more benefits in reducing the rate of manual interactions with the in-vehicle display. Meanwhile, no benefits were observed with the real-time feedback only condition over no feedback. Despite minor differences in efficacy, both postdrive and gamification feedback appear to be effective countermeasures for distracted driving in the short term. Future research should investigate other game designs for driver feedback and assess the impact of feedback gamification over longer-term exposure.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Insufficient payload (model declined to judge)
Consensus categoriesInsufficient payload (model declined to judge)
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.725
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0020.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.045
GPT teacher head0.369
Teacher spread0.323 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it