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Record W4386220500 · doi:10.36315/2023v2end008

CREATIVE SPACES TO DEVELOP DIGITAL COMPETENCE: CHALLENGES IN A UNIVERSITY COURSE

2023· article· en· W4386220500 on OpenAlexaffabout
Séverine Parent

Bibliographic record

VenueEducation and new developments · 2023
Typearticle
Languageen
FieldEngineering
TopicExperimental Learning in Engineering
Canadian institutionsUniversité du Québec à Rimouski
Fundersnot available
KeywordsCourse (navigation)Competence (human resources)Computer scienceMathematics educationMultimediaHuman–computer interactionEngineeringPsychology

Abstract

fetched live from OpenAlex

In the province of Quebec, Canada, the government has published a Digital Action Plan (MEES, 2018) aimed at integrating and leveraging digital technology for the success of all students and citizens.The Plan identifies creative labs as one of the global trends in education.Inspired by third places (Oldenburg, 1999 ;Tremblay et Krauss, 2019) and makerspaces (Hatch, 2014), creative spaces allow people to make, transform, and equip themselves, as well as participate, share, and learn.These actions support the democratizing effect of the maker movement (Hatch, 2014) as well as the development of people's agency (Blikstein, 2013).In the wake of the Plan, the government released a Digital Competency Framework (MEES, 2019), a local way of interpreting 21st century skills.The Framework identifies dimensions deemed essential to learning and growing in the 21st century for students and faculty members (MEES, 2019).This competency has quickly found its place in the "Competency Referential for the Teaching Profession."In order to train future teachers, a course was developed in the bachelor's degree in primary education in Quebec, allowing students to address dimensions of the competency that were previously absent from their training.Thus, the course "Creative Technologies and Networked Learning in Education" is in line with the Plan, which emphasizes that the educational system must ensure the development of the competencies essential to tomorrow's citizens.The focus of the course is the purpose and possibilities of creative spaces.One of the issues that quickly became apparent was the challenge of fitting the creative space and its informal learning into the formal context of an educational program.In its reflective aspect, the course addressed pedagogical innovation.The presentation will relate how twenty students negotiated a collective definition of pedagogical innovation.On a practical level, networked learning was at the heart of the actions and projects.Particular attention was paid to the production of pedagogical objects or the improvement of educational processes.Creative spaces, their tools or ways of doing things, were at the heart of the course activity.Thus, activities such as visits of creative spaces and the exploration of virtual reality supported an ambitious collaborative production project with sixth-grade students.The paper will provide an opportunity to recount, in an autopraxeological way (St-Arnaud, 2003), the experience of the first iteration of a course on pedagogical innovation that focused on the integration of creative spaces.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.011
metaresearch head score (Gemma)0.009
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.860
Threshold uncertainty score0.753

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0110.009
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.002
Science and technology studies0.0360.014
Scholarly communication0.0240.007
Open science0.0040.010
Research integrity0.0050.007
Insufficient payload (model declined to judge)0.0190.003

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.027
GPT teacher head0.257
Teacher spread0.230 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2023
Admission routes2
Has abstractyes

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