MétaCan
Menu
Back to cohort
Record W4386247207 · doi:10.1167/jov.23.9.4713

Active visual search in a 3D real world environment

2023· article· en· W4386247207 on OpenAlexaff
Tiffany Wu, John K. Tsotsos

Bibliographic record

VenueJournal of Vision · 2023
Typearticle
Languageen
FieldEngineering
TopicSpatial Cognition and Navigation
Canadian institutionsYork University
Fundersnot available
KeywordsVisual searchTask (project management)Computer visionComputer scienceArtificial intelligenceSet (abstract data type)Eye movementObject (grammar)CommunicationPsychologyEngineering

Abstract

fetched live from OpenAlex

Active visual search in the real world has not been investigated in great detail. Whilst the visual search paradigm has been widely used since its popularization, most studies have not moved beyond the 2D, passive version of the task, where immobile subjects search through artificial stimuli presented on a screen. However, how much these studies’ results can be extrapolated to the real world is unclear, since targets may not be immediately visible, forcing observers to select viewpoints in order to search around occluding objects. To investigate whether the classic results hold true in the real world, an active visual search task was conducted in the 3D PESAO setup environment (Solbach & Tsotsos, 2020), with a 3x4m search space furnished with tables and wire cages. Observers moved freely, untethered, and their eye and head movements, reaction time, and accuracy, were precisely synchronized and measured over 12 trials each. The experimental stimuli were miniature everyday objects, scattered semi-randomly on the tables and cages, and observers had to navigate around them to conduct the search. Trial difficulty was manipulated by changing the number of shared features between the target object and distractors, and set size varied between 30-60 objects. Half the present targets were occluded from the starting viewpoint. Results indicate that similar to 2D search tasks, target absent trials take longer than present trials and require more fixations and head travel. Surprisingly, target occlusion has no significant effect on reaction time, and only marginal effects on number of fixations and distance traveled. Objects with non-upright orientations induced motions such as head tilting and crouching before declaring targets as present or absent. Our results provide a novel view at how humans perform unconstrained visual search in a 3D world and help lay foundations for our general ability for visuospatial problem solving.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.845
Threshold uncertainty score0.151

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.018
GPT teacher head0.314
Teacher spread0.296 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2023
Admission routes1
Has abstractyes

Explore more

Same venueJournal of VisionSame topicSpatial Cognition and NavigationFrench-language works237,207