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Record W4386250475 · doi:10.24908/iqurcp16743

Analyzing Compositional Style in the Music of The Legend of Zelda: Ocarina of Time

2023· article· en· W4386250475 on OpenAlexaffvenue
Dominic Everitt

Bibliographic record

VenueInquiry Queen s Undergraduate Research Conference Proceedings · 2023
Typearticle
Languageen
FieldComputer Science
TopicMusic Technology and Sound Studies
Canadian institutionsQueen's University
Fundersnot available
KeywordsMusicalNarrativeComputer scienceStyle (visual arts)InteractivityMultimediaVideo gameHarmony (color)Musical compositionHuman–computer interactionVisual artsAestheticsArtLiterature

Abstract

fetched live from OpenAlex

The soundtrack of The Legend of Zelda: “Ocarina of Time” is rife with fascinating and innovative musical techniques which facilitate player engagement and interactivity. The composer Koji Kondo’s unique style, which often includes the use of modes, chromatic harmony, parallel motion, and proximal voice leading techniques, differentiates this game from others of the same era and efficiently communicates important narrative information like emotion, setting, and trope. Using these musical topics makes Kondo’s works distinct and recognizable. These musical elements also contribute to the game’s overall goal of immersion. By analyzing the characteristics of Kondo’s work, similarly effective stylistic topics can be implemented in new, original compositions to accomplish the same feats as Kondo’s famed soundtracks. The purpose of the project is to develop my personal compositional style which is audibly identifiable while also functioning as nuanced video game music. Some of these nuances of game music include the added challenges of player engagement and the necessity of continuous music; the duration of the music is not predetermined like a live performance or film score. Achieving this goal involves the analysis and recreation of Kondo’s original works, including simulating the limitations of the 1990s era game console hardware. Also, to modernize the findings of this project, similar analysis and experimentation is applied to works of other game composers, exploring the growth and changes in compositional techniques in games throughout the past several decades. The culmination of this research is my own body of original compositions which aim to achieve the goals outlined above. These works include both acoustic and digital pieces of music, and a live interactive suite for medium ensemble.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.003
Threshold uncertainty score0.008

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0010.001
Scholarly communication0.0020.001
Open science0.0000.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.101
GPT teacher head0.342
Teacher spread0.241 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2023
Admission routes2
Has abstractyes

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