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Record W4386627468 · doi:10.18280/isi.280418

Exploring the Catalysts and Components of Gamification in Enterprise: A Systematic Literature Review

2023· article· en· W4386627468 on OpenAlexvenueno aff
Rawaa Khalid AlTuraif, Duha AlSanad, Nour Faisal AlSharifi, Amnah Abdulateef Almuaili

Bibliographic record

VenueIngénierie des systèmes d information · 2023
Typearticle
Languageen
FieldDecision Sciences
TopicTechnology Adoption and User Behaviour
Canadian institutionsnot available
Fundersnot available
KeywordsSystematic reviewComponent (thermodynamics)Computer scienceKnowledge managementProcess managementBusinessMEDLINEPolitical sciencePhysics

Abstract

fetched live from OpenAlex

This comprehensive review scrutinizes the body of literature on enterprise gamification from 2015 to 2023, drawing from databases such as Elsevier, IEEE, and Google Scholar.A corpus of 37 articles, bearing a close thematic affinity, were examined with an aim to discern the primary impetuses for gamification initiatives and to delineate the most prevalent elements across a broad spectrum of disciplines.It is underscored that gamification emerges as a multidisciplinary concept with far-reaching influence on an array of business operations, spanning marketing, customer engagement, management, health promotion, and software engineering, among others.The analysis discerns six primary categories of drivers prompting the adoption of gamification initiatives: enhancement of customer experience, bolstering employee engagement, process improvement, ensuring security and compliance, fostering organizational awareness and motivation, and promoting well-being.Employee engagement was recurrently cited, with objectives such as cultivating learning, augmenting engagement, and enhancing performance being predominantly highlighted.The findings also reveal an excess of 40 distinct gamification elements, with feedback mechanisms, points, badges, leaderboards, and progress bars being the most frequently employed.The review underlines the necessity of defining clear objectives and identifying pertinent stakeholders prior to the implementation of gamification strategies.Notwithstanding certain limitations, including the exclusion of particular types of publications and the potential oversight of relevant studies, this review furnishes insightful perspectives on the application of gamification in enterprises.Future research is encouraged to delve into the effects of less commonly utilized gamification elements.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.011
metaresearch head score (Gemma)0.039
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Systematic review · Consensus signal: Systematic review
GenreCandidate signal: Review · Consensus signal: Review
Teacher disagreement score0.018
Threshold uncertainty score0.056

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0110.039
Meta-epidemiology (narrow)0.0020.001
Meta-epidemiology (broad)0.0040.004
Bibliometrics0.0180.013
Science and technology studies0.0010.001
Scholarly communication0.0040.004
Open science0.0010.003
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.123
GPT teacher head0.332
Teacher spread0.209 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSystematic review
Domainnot available
GenreReview

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2023
Admission routes1
Has abstractyes

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