MétaCan
Menu
Back to cohort
Record W4387394706 · doi:10.1609/aiide.v19i1.27513

Evaluating Player Experience in Stealth Games: Dynamic Guard Patrol Behavior Study

2023· article· en· W4387394706 on OpenAlexafffund
Wael Al Enezi, Clark Verbrugge

Bibliographic record

VenueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2023
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsMcGill University
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsGuard (computer science)PerceptionComputer scienceHuman–computer interactionComputer securityPsychology

Abstract

fetched live from OpenAlex

In stealth games, guard patrol behavior constitutes one of the primary challenges players encounter. While most stealth games employ hard-coded guard behaviors, the same approach is not feasible for procedurally generated environments. Previous research has introduced various dynamic guard patrol behaviors; however, there needs to be more play-testing to quantitatively measure their impact on players. This research paper presents a user study to evaluate players' experiences in terms of enjoyment and difficulty when playing against several dynamic patrol behaviors in a stealth game prototype. The study aimed to determine whether players could differentiate between different guard behaviors and assess their impact on player experience. We found that players were generally capable of distinguishing between the various dynamic guard patrol behaviors in terms of difficulty and enjoyment when competing against them. The study sheds light on the nuances of player perception and experience with different guard behaviors, providing valuable insights for game developers seeking to create engaging and challenging stealth gameplay.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.008
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.003
Threshold uncertainty score0.009

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.008
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.000
Science and technology studies0.0000.001
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0030.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.145
GPT teacher head0.432
Teacher spread0.286 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2023
Admission routes2
Has abstractyes

Explore more

Same venueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentSame topicDigital Games and MediaFrench-language works237,207