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Record W4387394743 · doi:10.1609/aiide.v19i1.27512

Investigating the Influence of Behaviors and Dialogs on Player Enjoyment in Stealth Games

2023· article· en· W4387394743 on OpenAlexafffund
Wael Al Enezi, Clark Verbrugge

Bibliographic record

VenueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment · 2023
Typearticle
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsMcGill University
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsDialog boxPerceptionAdversarySimple (philosophy)Computer scienceHuman–computer interactionPsychologyCognitive psychologyWorld Wide WebComputer security

Abstract

fetched live from OpenAlex

The player's perception of AI behavior significantly influences their overall game experience. This perception is shaped by both interactive encounters and careful observations, particularly in genres like stealth, where gameplay revolves around planning strategies based on AI enemy movement. This paper aims to derive general insights into the player experience concerning two crucial gameplay elements that impact the perception of NPC intelligence. The first element pertains to the actual behavior of opponent NPCs, while the second focuses on the dialogues employed to highlight NPC decision-making. We conducted a user study to assess whether players can discern between complex and simple NPC behavior during gameplay in a specific scenario of a top-down stealth game prototype. We introduced variations in spoken dialogs to determine their effect on player perception. In the end, our findings revealed that when simple dialogs were used, players derived greater enjoyment from a more complex AI behavior. However, using contextual dialog allowed a simple behavior to match a complex behavior in player enjoyment.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.719
Threshold uncertainty score0.720

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.001
Science and technology studies0.0000.001
Scholarly communication0.0000.001
Open science0.0010.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.054
GPT teacher head0.309
Teacher spread0.256 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2023
Admission routes2
Has abstractyes

Explore more

Same venueProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentSame topicArtificial Intelligence in GamesFrench-language works237,207