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Record W4389199190 · doi:10.1080/16066359.2023.2282524

Examining the role of psychological needs and passion in problem video gaming

2023· article· en· W4389199190 on OpenAlexaff
Joshua Remedios, Katie E. Gunnell, Madison B. Paynter, Nassim Tabri

Bibliographic record

VenueAddiction Research & Theory · 2023
Typearticle
Languageen
FieldPsychology
TopicMotivation and Self-Concept in Sports
Canadian institutionsCarleton University
Fundersnot available
KeywordsPassionPsychologySocial psychologyFrustrationPsychological researchPsychological well-being

Abstract

fetched live from OpenAlex

Video game play is a pervasive behavior, and researchers suggest there may be both adaptive and maladaptive consequences of gaming. Using Self-Determination Theory and the Dualistic Model of Passion frameworks, the purpose of this study was to examine the relationships between passion, psychological needs, and problematic gaming. Across two studies and an integrative data analysis (IDA) that pooled the data of Studies 1 and 2, we hypothesized that (H1) greater psychological need frustration would be indirectly related to greater problematic gaming through greater obsessive passion and that (H2) greater psychological need satisfaction would be indirectly related to lower problematic video gaming via greater harmonious passion. We also tested alternative models in which passion (harmonious and obsessive) were related problematic gaming through to psychological needs (satisfaction and frustration). Across the two studies and IDA, we found that psychological need frustration was associated problematic gaming via obsessive passion, supporting our first hypothesis. Similarly, our alternative model also indicated that obsessive passion was related to problematic gaming via psychological need frustration in all three studies. In contrast, we did not find support for hypothesis two in either study and the IDA as psychological need satisfaction was not associated with lower problematic gaming via harmonious passion. In fact, we found that in Studies 1 and 2 as well as the IDA, psychological need frustration was related to problematic gaming through harmonious passion. Our results suggest that psychological need frustration and obsessive passion may be more important indicators of problem gaming compared to psychological need satisfaction and harmonious passion. Therefore, efforts to mitigate psychological need frustration in daily life and obsessive passion for gaming may be critical for reducing problem gaming.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.005
metaresearch head score (Gemma)0.024
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.007
Threshold uncertainty score0.029

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0050.024
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0030.001
Science and technology studies0.0010.002
Scholarly communication0.0020.002
Open science0.0010.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.088
GPT teacher head0.395
Teacher spread0.307 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2023
Admission routes1
Has abstractyes

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