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Record W4389306409 · doi:10.3390/app132312965

Technological Breakthroughs in Sport: Current Practice and Future Potential of Artificial Intelligence, Virtual Reality, Augmented Reality, and Modern Data Visualization in Performance Analysis

2023· article· en· W4389306409 on OpenAlexaff
Victor Rodrigues Amaral Cossich, Dave Carlgren, Robert John Holash, Larry Katz

Bibliographic record

VenueApplied Sciences · 2023
Typearticle
Languageen
FieldMedicine
TopicSports Performance and Training
Canadian institutionsUniversity of Calgary
Fundersnot available
KeywordsComputer scienceVirtual realityData scienceVisualizationAugmented realityIntelligence analysisBig dataHuman–computer interactionArtificial intelligenceData mining

Abstract

fetched live from OpenAlex

We are currently witnessing an unprecedented era of digital transformation in sports, driven by the revolutions in Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), and Data Visualization (DV). These technologies hold the promise of redefining sports performance analysis, automating data collection, creating immersive training environments, and enhancing decision-making processes. Traditionally, performance analysis in sports relied on manual data collection, subjective observations, and standard statistical models. These methods, while effective, had limitations in terms of time and subjectivity. However, recent advances in technology have ushered in a new era of objective and real-time performance analysis. AI has revolutionized sports analysis by streamlining data collection, processing vast datasets, and automating information synthesis. VR introduces highly realistic training environments, allowing athletes to train and refine their skills in controlled settings. AR overlays digital information onto the real sports environment, providing real-time feedback and facilitating tactical planning. DV techniques convert complex data into visual representations, improving the understanding of performance metrics. In this paper, we explore the potential of these emerging technologies to transform sports performance analysis, offering valuable resources to coaches and athletes. We aim to enhance athletes’ performance, optimize training strategies, and inform decision-making processes. Additionally, we identify challenges and propose solutions for integrating these technologies into current sports analysis practices. This narrative review provides a comprehensive analysis of the historical context and evolution of performance analysis in sports science, highlighting current methods’ merits and limitations. It delves into the transformative potential of AI, VR, AR, and DV, offering insights into how these tools can be integrated into a theoretical model.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.005
metaresearch head score (Gemma)0.008
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Review · Consensus signal: Review
Teacher disagreement score0.006
Threshold uncertainty score0.028

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0050.008
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0040.005
Science and technology studies0.0010.005
Scholarly communication0.0060.008
Open science0.0010.002
Research integrity0.0030.004
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.083
GPT teacher head0.389
Teacher spread0.306 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreReview

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations143
Published2023
Admission routes1
Has abstractyes

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