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Record W4389540801 · doi:10.17118/11143/21095

Deep reinforcement learning for robotic grasping with tactile sensorfeedback

2023· article· en· W4389540801 on OpenAlexaff
Bahador Beigomi, Zheng Zhu

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldEngineering
TopicRobot Manipulation and Learning
Canadian institutionsYork University
Fundersnot available
KeywordsTactile sensorReinforcement learningComputer scienceArtificial intelligenceComputer visionHaptic technologyRobotHuman–computer interaction

Abstract

fetched live from OpenAlex

Abstract: Deep Reinforcement Learning (DRL) has exhibited remarkable proficiency in enabling robots to execute complex tasks, such as object grasping using tactile sensor feedback. Traditional robotic grasping methods, dependent on handcrafted algorithms and heuristics, frequently face difficulties in coping with the intricacy and variability inherent in real-world situations. In contrast, DRL can derive robust grasping policies directly from data, removing the necessity for explicit modeling or feature engineering. In this research, we introduce an innovative and unique approach to robotic grasping, specifically addressing the challenges of grasping free-floating targets in zero gravity environments. These challenges include controlling contact force between objects, where excessive force could result in pushing the target away or damaging the gripper. Our method employs deep reinforcement learning for automated feature design, which streamlines the problem, allowing the robot to learn grasping strategies through trial and error. We utilize the Soft Actor Critic (SAC) algorithm, a cutting-edge off-policy reinforcement learning technique, to optimize the gripper's performance. To enable effective learning, we devise a shaped reward function that incorporates three-fingered hand poses from grasping demonstrations for various objects into the early stages of the training episodes. This shaped reward allows the agent to acquire efficient grasping policies. Our method is trained entirely in simulation using the Pybullet environment, thus eliminating the need for prior knowledge or demonstrations. We showcase our approach with a three-finger Robotiq gripper, designed to approach, pursue, and ultimately grasp a floating object in zero gravity. Despite the potential of DRL in robotic grasping, several challenges remain, including the high dimensionality of sensor data, extensive action spaces, and balancing exploration and exploitation during learning. Our method tackles these challenges through strategic learning techniques and efficient computation. By training the agent in simulation, it can develop a robust and versatile grasping policy applicable to a wide range of real-world scenarios, such as grasping floating objects in unstructured environments or objects with uncertain positions and orientations. Our proposed approach demonstrates its capacity to enhance the performance of grasping tasks across various applications, spanning from manufacturing and assembly lines to logistics, rescue, and exploration missions. The key contributions of this paper include the novel application of the SAC algorithm, the development of a shaped reward function for efficient learning, and the adaptation of our method to the distinct challenges of grasping in zero gravity environments, distinguishing it from conventional deep reinforcement learning methods.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.985
Threshold uncertainty score0.413

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.023
GPT teacher head0.236
Teacher spread0.213 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2023
Admission routes1
Has abstractyes

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