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Record W4390273341 · doi:10.18280/ria.370613

Accurate Approximation of Soft Shadows for Real-Time Rendering

2023· article· fr· W4390273341 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

venuePublished in a venue whose home country is Canada.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenueRevue d intelligence artificielle · 2023
Typearticle
Languagefr
FieldComputer Science
TopicComputer Graphics and Visualization Techniques
Canadian institutionsnot available
Fundersnot available
KeywordsRendering (computer graphics)Computer graphics (images)Computer scienceReal-time renderingComputer visionArtificial intelligence

Abstract

fetched live from OpenAlex

A crucial element that sets apart realistic images from counterfeit ones is the inclusion of soft shadows.Despite the numerous techniques proposed to achieve this effect, the expense associated with computing precise soft shadows per pixel means that they continue to be excessively costly, primarily due to the necessity of a substantial number of rendering passes.To replicate accurate soft shadows in real-time applications, it is necessary to divide the area light into multiple samples and create a distinct shadow map for each of these samples.Subsequently, these shadow maps are merged to attain the intended visual effect.To obtain correct soft shadows, many shadow maps must be created, making the calculation procedure time-consuming.We suggest an innovative approach aimed at decreasing the rendering time necessary for real-time rendering while generating exact soft shadows.We advocate for reducing the number of samples in area lights to optimize soft shadow generation.Our technique is inspired by the Cascaded Shadow Maps (CSM) method use several shadow maps at different resolutions.It enables us to decrease area light source samples on specified areas of the waterfall view frustums.Furthermore, we develop a GPUbased filter with different kernels for each subfrusta to remove artifacts.In our experiments, our approach reduced rendering times until 51%.This method effectively removes artifacts, softens the resulting soft shadows, and decreases the computation time.The outcomes demonstrate that our strategy enhances efficiency by producing real-time soft shadows of exceptional quality at a faster pace than existing methods.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.875
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.002
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.098
GPT teacher head0.339
Teacher spread0.241 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it