Hierarchical Reinforcement Learning for Non-Stationary Environments
Bibliographic record
Abstract
What indications are there when the environment changes and the learned policy is no longer optimal? Is it possible to predict when a non-stationary environment changes in some way? In this paper we propose a method that helps agents know when to retrain their policies via reinforcement learning. The agents detect changes based on the temporal difference. A hierarchical learning model is used to aid in these non- stationary environments. The hierarchical learning model has two levels, the higher-level policy, which we call the learning switch, and the lower-level policy, which tells the agents their suitable action to play the game. The higher-level policy determines when reinforcement learning should be turned on or off based on the temporal differences calculated within a game or episode. Two multi-agent differential games are used as examples. The first two examples tackle the problem in cooperative games, while the last example addresses the competitive game. The results show that the agents can maintain suitable performance by switching on the learning process for a few iterations after environment changes occurs. In this paper we consider the change in environment to be long term occurrence within the dynamics of games; for example the mass of an agent may become heavier.
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How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.000 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.001 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.000 | 0.001 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one teacher head, not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".