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Learning a Policy for Pursuit-Evasion Games Using Spiking Neural Networks and the STDP Algorithm

2023· article· en· W4391307866 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.
fundA Canadian funder is recorded on the work.

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldEngineering
TopicAdvanced Memory and Neural Computing
Canadian institutionsCarleton University
FundersNatural Sciences and Engineering Research Council of CanadaMitacs
KeywordsPursuerPursuit-evasionSpiking neural networkComputer sciencePoint (geometry)Artificial intelligenceEvasion (ethics)Spike (software development)Artificial neural networkControl (management)Game theoryAlgorithmMathematical optimizationMathematicsMathematical economics

Abstract

fetched live from OpenAlex

Pursuit-Evasion (PE) games are regarded as a major platform for game theory. In this kind of game, an agent called an evader tries to escape from another agent called a pursuer. Active Target Defense (ATD) is a derivative of PE games, attracting attention recently. In an ATD game, the evader, often called an invader, strives to capture a moving target. The pursuer, called a defender, tries to intercept the invader. This paper implements the Spike-Timing-Dependent Plasticity (STDP) algorithm to train two Spiking Neural Networks (SNNs) to find a suitable solution for the ATD problem in decentralized situations. One of the SNNs is used to control the invader, while the other controls the defender. The performance is compared with the analytical solution for the pedestrian model. The results showed that an SNN can learn the optimal capture point only using relative velocities and line of sight.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.483
Threshold uncertainty score0.370

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.024
GPT teacher head0.277
Teacher spread0.254 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Quick stats

Citations2
Published2023
Admission routes2
Has abstractyes

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