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Record W4391485880 · doi:10.1002/9781394200498.ch11

Exploring the Landscape of Virtual Reality in Education

2024· other· en· W4391485880 on OpenAlexaboutno aff
Natashaa Kaul, C. Suresh Kumar

Bibliographic record

Venuenot available
Typeother
Languageen
FieldComputer Science
TopicVirtual Reality Applications and Impacts
Canadian institutionsnot available
Fundersnot available
KeywordsVirtual realityGeographyComputer scienceHuman–computer interaction

Abstract

fetched live from OpenAlex

Virtual reality (VR) technology has emerged as a promising tool for enhancing education and transforming the way learners interact with the learning environment. This bibliometric and thematic analysis aims to explore the use of VR in education and the challenges and opportunities in this area. A systematic search of the Scopus database was conducted using specific keywords such as “virtual reality,” “education,” and “learning.” The search resulted in a total of 110 articles published that met the inclusion criteria. The bibliometric analysis revealed an increasing trend in the publication of articles on VR in education over the past decade. The most active journals in this field were Journal of Professional Issues in Engineering Education and Practice, Technology in Society, and IEEE Transactions on Professional Communication. The authors and institutions with the most publications on this topic were from the United States and Canada. Thematic analysis identified six main themes related to the use of VR in education: 1) technology and its application in various fields, 2) use of technology to enhance and transform the learning experience in higher education, 3) concept of technology-enhanced education, and 4) concept of online learning. Future research ideas like effectiveness of VR in enhancing learning outcomes, 2) impact of VR on student engagement and motivation, 3) integration of VR into the curriculum, 4) cultural and international implications of using VR in management and business education, and 5) accessibility and affordability of VR technology in management and business education. The analysis revealed that VR technology has the potential to transform education by creating immersive and interactive learning environments. Virtual reality has been found to enhance learning experiences and improve student engagement by allowing learners to experience concepts and situations that may not be possible in real life. The opportunities for the use of VR in education include improved retention of information, the potential to enhance the development of spatial reasoning skills, and the creation of new learning experiences.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: Not applicable
GenreCandidate signal: Other · Consensus signal: Other
Teacher disagreement score0.505
Threshold uncertainty score0.287

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.085
GPT teacher head0.314
Teacher spread0.230 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations7
Published2024
Admission routes1
Has abstractyes

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