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Record W4391597289 · doi:10.32920/25164551.v1

Storytelling with Music: Adaptive Music in Video Games and Beyond

2024· preprint· en· W4391597289 on OpenAlexaff
Emad Saedi

Bibliographic record

Venuenot available
Typepreprint
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsToronto Metropolitan University
Fundersnot available
KeywordsSoundscapeComputer scienceMultimediaMusicalStorytellingMusic and emotionDynamics (music)Interactive storytellingVisual artsArtPsychologyMusic historyAcousticsLiteratureNarrative

Abstract

fetched live from OpenAlex

Music plays an essential role in storytelling within video games. Unlike motion pictures, which use linear music, video games need adaptive music because of their nonlinear nature. Since adaptive music can change according to specific rules in response to the player's input, it makes an immersive experience for the players. Using the research-creation method, this research studied various techniques to produce adaptive music, including two main approaches, vertical and horizontal mixing and procedural music. To better understand adaptive music and its challenges, the researcher studied the soundtrack of the video game Gorogoa composed by Joel Corelitz as a case study and conducted creative research by composing adaptive music. The author found a new criterion called compatible loops, a great way to compose adaptive music for video games that presents the concept of player-as-composer. It is also ideal for composing musical soundscapes and long dynamic ambient tracks. This study also found that the distinction between music and the soundscape has been reduced, and adaptive music can be practical as the soundscape in real settings such as urban areas. Music gamification using adaptive music techniques can also provide innovative services for digital environments other than video games.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.005
Threshold uncertainty score0.015

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0010.003
Scholarly communication0.0050.005
Open science0.0010.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.032
GPT teacher head0.270
Teacher spread0.238 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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Same topicDigital Games and MediaFrench-language works237,207