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Record W4391617290 · doi:10.32920/25164596

Let’s Play a Love Game: Applying Gamification Components to Online Dating

2024· preprint· en· W4391617290 on OpenAlexaff
Lexi Wright

Bibliographic record

Venuenot available
Typepreprint
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsMount Royal UniversityToronto Metropolitan University
Fundersnot available
KeywordsRhetoricPerceptionPsychologyComputer science

Abstract

fetched live from OpenAlex

The use of digital games and gamification has demonstrable potential to impact aspects of many professional industries, however it also can impact our personal lives, particularly in affecting how we date. This paper examines the use of gamification in dating apps and explores how apps, like Tinder, Bumble, and Hinge provide a game like user experience. It reviews existing literature on the use of games in the dating app sector, seeking to consolidate findings to address research questions regarding dating app perception and identify key dating apps that utilize components of gamification. This study also compares existing dating apps with newly developed dating app, Heartcade. This case study will be used to examine the gamification components. This study will also examine how the mechanics, dynamics, and aesthetics (MDA framework) applies to various dating apps and how their UX design elements impact the user perception and gamify the user experience. It also discusses the theory of procedural rhetoric and the persuasive power of dating apps. This MRP argues that the dominant rhetoric intended by a team of dating app designers is subject to manipulation through user choice. This case study paves the way for future investigation into dating apps and their function as a game. The findings consolidate evidence showing how dating apps that utilize gamification can have impacts in multiple areas of relationship building and finding meaningful relationships. They also highlight the challenges and pitfalls of applying gamification principles and discuss the implications of development and evaluation methodologies on the success of a game-based solution. A dating app prototype is linked that applies the principles of gamification as discovered from my research.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.004
Threshold uncertainty score0.015

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.005
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0010.002
Scholarly communication0.0040.003
Open science0.0010.004
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0040.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.073
GPT teacher head0.360
Teacher spread0.287 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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Same topicDigital Games and MediaFrench-language works237,207