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WAYS OF USING GAMIFICATION AS A TECHNOLOGY CONSTITUTING AN EDUCATIONAL ENVIRONMENT

2024· article· en· W4393060826 on OpenAlexaboutno aff
Xaitova Nazokat Fayzullayevna

Bibliographic record

VenueInternational Journal of Pedagogics · 2024
Typearticle
Languageen
FieldComputer Science
TopicEducational Innovations and Challenges
Canadian institutionsnot available
Fundersnot available
KeywordsEducational gameProcess (computing)State (computer science)Engineering ethicsSociologyPsychologyPedagogyKnowledge managementPolitical scienceComputer scienceMathematics educationEngineering

Abstract

fetched live from OpenAlex

This article presents reflections on the issue of gamification of education, its history, current state and practice of introducing game elements into education in countries around the world. The article reveals issues related to the gamification of education, the results that can be achieved through this process, as well as the possibility of using gamification as an educational innovation, describes the psychological, didactic and methodological potential of gamification, and expresses an opinion on some tools that allow the creation of electronic educational resources using game elements. During the lesson, the experience of the USA, Sweden, Russia and Canada in the use of gamification will be studied.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.009
metaresearch head score (Gemma)0.010
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.015
Threshold uncertainty score0.047

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0090.010
Meta-epidemiology (narrow)0.0020.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0030.001
Science and technology studies0.0020.017
Scholarly communication0.0150.017
Open science0.0020.012
Research integrity0.0030.003
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.154
GPT teacher head0.401
Teacher spread0.247 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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