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Record W4393443464 · doi:10.4309/gbvy4097

More than loot boxes: the role of video game streams and gambling-like elements in the gaming-gambling connection among adolescents

2024· article· en· W4393443464 on OpenAlexvenueno aff
Eva Grosemans, Rozane De Cock, Lowie Bradt, Bieke Zaman

Bibliographic record

VenueJournal of Gambling Issues · 2024
Typearticle
Languageen
FieldPsychology
TopicGambling Behavior and Treatments
Canadian institutionsnot available
FundersVlaamse regeringFonds Wetenschappelijk Onderzoek
KeywordsConnection (principal bundle)PsychologySTREAMSAdvertisingVideo gameHumanitiesBusinessArtComputer scienceMultimediaMathematics

Abstract

fetched live from OpenAlex

The intertwining of video games and gambling, known as simulated gambling, has prompted concerns about the potential influence of simulated gambling as a stepping stone towards monetary gambling. Previous studies tend to focus overwhelmingly on loot boxes, which are video game packages where the randomized content is hidden until opening them. The current study broadens this horizon by mapping the relationships between various gambling-like elements within the video gaming ecosystem, and monetary gambling. Applying the Theory of Reasoned Action, the study considered attitude, perceived normative pressure, and intention alongside monetary gambling behavior. In winter 2021 and early 2022, 1472 Flemish adolescents (mean age = 14.02, 47.5% female) took part in a survey on simulated and monetary gambling. Respondents had participated in simulated (75.3%) and monetary gambling (60.4%) in the past year. Bivariate correlations revealed that gambling-like activities were positively correlated (p < .001) with monetary gambling. Hierarchical multiple regression analyses indicated that watching gambling streams, spinning prize wheels, and spending money in social casino games predict monetary gambling (p < .001). Adding loot boxes and other gambling-like elements explained extra variance on top of gender and age (p < .001). Structural equation modelling suggested a pathway model from simulated gambling to monetary gambling attitude, normative pressure, intention, and behavior. This study underscores the importance of considering diverse gambling- like elements in research on the relationship between simulated and monetary gambling, next to the applicability of the Theory of Reasoned Action.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.017
Threshold uncertainty score0.033

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.004
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.001
Science and technology studies0.0010.001
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.107
GPT teacher head0.411
Teacher spread0.304 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations10
Published2024
Admission routes1
Has abstractyes

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