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Record W4393985627 · doi:10.47942/jiki.v16i2.1288

HUBUNGAN DURASI DAN FREKUENSI BERMAIN GAME ONLINE DENGAN MASALAH MENTAL EMOSIONAL REMAJA DI SMP NEGERI 1 JATIPURO KABUPATEN KARANGANYAR

2023· article· id· W4393985627 on OpenAlexfundno aff
Agustinus Lisdiarta Lisdiarta, Anik Suwarni, Vitri Dyah Herawati

Bibliographic record

VenueJurnal Ilmu Keperawatan Indonesia (JIKI) · 2023
Typearticle
Languageid
FieldBusiness, Management and Accounting
TopicFinancial Literacy and Behavior
Canadian institutionsnot available
FundersUniversitas Negeri MedanTrent UniversityNottingham Trent University
KeywordsHumanitiesPsychologyArt

Abstract

fetched live from OpenAlex

Game online menjadi permainan yang sangat marak dan sangat digemari. Game online memungkinkan pemain untuk bertemu dengan berbagi orang dari berbagai wilayah dan dari berbagai kategori usia. Bermain game online yang dilakukan dengan durasi dan frekuensi tinggi dapat mempengaruhi mental emosional pada penggunanya. Tujuan: Mengetahui hubungan durasi dan frekuensi bermain game online dengan masalah mental emosional remaja di SMP Negeri 1 Jatipuro Kabupaten Karanganyar. Metode: Penelitian kuantitatif dengan desain penelitian analitik korelasi dengan rancangan Cross Sectional. Sampel penelitian adalah 66 siswa/siswi kelas VII SMP Negeri 1 Jatipuro Kabupaten Karanganyar dengan teknik pengambilan sampel menggunakan purposive sampling. Instrumen penelitian menggunakan kuesioner durasi, frekuensi bermain game online, serta penilaian masalah mental emosional mengunakan kuisioner SDQ (Strength Difficulties Questionnaire). Analisis data dilakukan dengan menggunakan uji Kendall tau dan regresi linier berganda. Hasil: Sebanyak 27 orang (40,9%) bermain permainan game online dengan durasi sedang. sebanyak 27 orang (40,9%) bermain permainan game online dengan frekuensi sedang. 30 orang (45,5%) mempunyai masalah mental emosional kategori borderline. Hasil uji Kendall tau durasi dan frekuensi bermain game online dengan masalah mental emosional masing-masing diperoleh nilai p = 0,001. Hasil uji regresi linier berganda diperoleh nilai p = 0,001. Kesimpulan: Ada hubungan durasi dan frekuensi bermain game online dengan masalah mental emosional remaja di SMP Negeri 1 Jatipuro Kabupaten Karanganyar

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.008
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.032
Threshold uncertainty score0.108

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.008
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.000
Science and technology studies0.0020.001
Scholarly communication0.0020.002
Open science0.0010.002
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0320.005

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.020
GPT teacher head0.250
Teacher spread0.230 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2023
Admission routes1
Has abstractyes

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