MétaCan
Menu
Back to cohort
Record W4399473690 · doi:10.23977/jaip.2024.070212

Design and Deconstruction of the Intelligent System of College Physical Education in the Era of 5G + Artificial Intelligence

2024· article· en· W4399473690 on OpenAlexvenueno aff

Bibliographic record

VenueJournal of Artificial Intelligence Practice · 2024
Typearticle
Languageen
FieldComputer Science
TopicEducational Technology and Pedagogy
Canadian institutionsnot available
Fundersnot available
KeywordsDeconstruction (building)EngineeringEngineering managementArtificial intelligenceMathematics educationSystems engineeringComputer scienceEngineering ethicsPsychology

Abstract

fetched live from OpenAlex

In today's world, the core of competition revolves around the caliber of talent and the nation's capacity for self-driven innovation. Education serves as the foundation for developing skilled individuals and enhancing their abilities. Through robust educational systems, we can elevate the standards and competencies of our workforce, thereby fostering a culture of innovation and progress. At present, people advocate to encourage the holistic growth of students, so it is not only necessary to improve the scientific and cultural aspects, but also the athletic and wellness programs in tertiary institutions. With the continuous promotion and popularization of artificial intelligence technology, it is involved in all levels of society and has yielded positive outcomes. The combination of artificial intelligence technology and the school's sports system is the focus of research. This paper seeks to explore the design of the intelligent framework for college physical education in the era of 5G and artificial intelligence. It is expected to use "5G" and AI technology to change the existing sports framework in higher education institutions, improve the sports literacy of college students, and promote the holistic development of students. In this paper, the cloud-based platform model is used in the college sports management system, which significantly enhances the computing and storage capabilities of the management application platform, making it more suitable for the individual needs of college sports education administrators. In this paper, a multi-agent positioning experiment system is constructed, which provides a practical simulation platform for the theoretical research on multi-agent formation and positioning. This paper studies the management information system based on the B/S (Browser/Server) model to improve the overall level of sports informatization. The experimental findings in this paper indicate that the CPU occupancy rate reaches 44% when the traditional mode runs for 50s, 49% when it runs for 100s, and 35% when the smart sports system runs for 50s, and 42% when it runs for 100s. The smart sports system occupies less CPU during operation, which improves the utilization of resources.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.004
Threshold uncertainty score0.009

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0000.000
Science and technology studies0.0010.001
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0030.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.061
GPT teacher head0.376
Teacher spread0.315 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations2
Published2024
Admission routes1
Has abstractyes

Explore more

Same venueJournal of Artificial Intelligence PracticeSame topicEducational Technology and PedagogyFrench-language works237,207