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Record W4399722894 · doi:10.32920/26052643.v1

Gamified Elements in NFT Products: A Design and Prototype for Providing a Gameful Experience to Consumers

2024· preprint· en· W4399722894 on OpenAlexaff
Yanbo Xing

Bibliographic record

Venuenot available
Typepreprint
Languageen
FieldComputer Science
TopicAugmented Reality Applications
Canadian institutionsOntario College of Art and Design
Fundersnot available
KeywordsBusinessMarketing

Abstract

fetched live from OpenAlex

The NFT market received a significant amount of attention beginning in early 2021 (Bamakan et al., 2022). However, this market is still in development, and many innovations are waiting to be explored. This paper studies how gamification strategies can be applied to NFT products, and affect consumer decision-making. Previous research shows that gamification has been effective in other business fields on increased user engagement.Aproduct design and prototype was made to demonstrate my research, which highlights increasing user engagement through gamification strategy. In the product design, users are highly encouraged to engage with other users and create their vision of unique NFT. This paper fills the gap of gamified NFT product design and planning, and potentially could be the framework for other Web 3.0 products.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.008
Threshold uncertainty score0.027

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.004
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.000
Science and technology studies0.0010.001
Scholarly communication0.0020.002
Open science0.0020.002
Research integrity0.0020.001
Insufficient payload (model declined to judge)0.0080.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.070
GPT teacher head0.341
Teacher spread0.271 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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