MétaCan
Menu
Back to cohort
Record W4399722983 · doi:10.32920/26052628

Gamified Playgrounds: How Game Dynamics, Mechanics and Strategies Could Help Elementary School Children Learn About Equity and Improve Their Physical and Mental Health

2024· preprint· en· W4399722983 on OpenAlexaff
Camilo Saenz Guillen

Bibliographic record

Venuenot available
Typepreprint
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsToronto Metropolitan University
Fundersnot available
KeywordsMental healthEquity (law)Dynamics (music)PsychologyMathematics educationPedagogyPolitical sciencePsychotherapist

Abstract

fetched live from OpenAlex

This paper aims to investigate different concepts, theories, perspectives, and methods related to playing, games, gamification, serious games for learning, and the influence of technology on children's development and well-being. Furthermore, the study explores how physical, immersive digital tools, and experiences can improve primary school children's learning, social skills, and health. Even though the reviewed literature revealed that the study of these fields has immense depth and debate, the investigation in some areas has just started, or the theories could evolve. For this particularresearch, the document will highlight some relevant conceptsand angles to createan adequate theoretical basis to inform the development of a creative artifact—a physical playground aided with technology (NFCs) and gamification to contribute to the well-being of elementary school children. The creation of the prototype could give valuable insights and initiate further research on the areas related to this MRP. Some inconclusive studies and unsubstantiated perspectives present an opportunity to redefine the role of technology in children's development.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.007
Threshold uncertainty score0.023

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.000
Science and technology studies0.0010.002
Scholarly communication0.0030.002
Open science0.0010.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0070.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.023
GPT teacher head0.343
Teacher spread0.321 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

Explore more

Same topicEducational Games and GamificationFrench-language works237,207