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Record W4399723073 · doi:10.32920/26052595.v1

Chinatown Time Machine: A Research Creation Project on Game Design and Cultural Heritage

2024· preprint· en· W4399723073 on OpenAlexaffabout
Yifan Kong

Bibliographic record

Venuenot available
Typepreprint
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsToronto Metropolitan University
Fundersnot available
KeywordsChinatownCultural heritageGame designVideo gameArchitectural engineeringEngineeringSociologyComputer scienceVisual artsHistoryArtHuman–computer interactionMultimediaArchaeology

Abstract

fetched live from OpenAlex

One of the largest Chinatowns in the world, located downtown and sprawling out from the intersection of Dundas Street and Spadina Avenue, Toronto's Chinatown has drawn immigrants from southern China and Hong Kong, and more recently from mainland China. It has a deeply textured history marked by geographic and ethnic shifts as well as government expropriation. How do we remember these layered and sometimes obscured histories and stories? This Major Research Paper provides answers by creating a theoretical model intersecting theories of cultural memory with theories of game studies for the design of a research creation project focussed on Chinatown's cultural history. Chinatown Time Machine is a serious game with educational and cultural value that aims at exploring and sharing the history of Toronto Chinatown and examining a new form of digital archive as inspirations for future cultural recuperations. Equipped with augmented reality (AR) technology, and wearable devices, Chinatown Time Machine allows players to gain an immersive virtual experience at the core of Toronto city and travel to the time they selected to live the life of residents at Toronto's Chinatowns and witness significant events in the history of Toronto Chinatown. For example, players may be able to experience the Chinese Victory Celebrations parade at Chinatown if they chooseAugust 26, 1945, on Elizabeth Street. The concept of this serious game is to guide players to explore the stories behind the change of the city. This project helps address two key issues of technology knowledge feasibility, as well as the need for technology savvy staffing. Hence, in this game design document I focus on promoting the history of Toronto Chinatown along with the history of Chinese immigrants in Toronto. Players will take the time machine, travel back in history, and immerse in the life of individuals at different historical times in Toronto Chinatown.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.009
Threshold uncertainty score0.027

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0040.005
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0020.004
Scholarly communication0.0030.002
Open science0.0010.004
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0040.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.092
GPT teacher head0.422
Teacher spread0.331 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes2
Has abstractyes

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