Play Me a Story: Video Games as an Influential Medium in the 21 Century
Bibliographic record
Abstract
In this paper, I, the researcher, will argue that video games, much like novels, television shows, and movies rely on classic literary tropes, themes, structures, narrative styles, and genres - effectively making them a teachable medium. This research paper relies on the collection and analysis of secondary sources and personal observation through gameplay, thus making discourse analysis the most appropriate tool to help substantiate this paper's argument. Particular attention will be paid to literary theory, theme, and genre in helping to inform and guide this paper's analytical framework. Video games engage users by offering unique narratives that are capable of offering poignant commentary on social, political, technological, and religious topics. The success of video games is owed to their ability to engage and educate their users in ways that traditional media and cultural outlets cannot. This will be explored by examining video game titles using four individual case studies.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.004 | 0.008 |
| Meta-epidemiology (narrow) | 0.001 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.003 | 0.002 |
| Science and technology studies | 0.010 | 0.016 |
| Scholarly communication | 0.015 | 0.008 |
| Open science | 0.001 | 0.006 |
| Research integrity | 0.002 | 0.002 |
| Insufficient payload (model declined to judge) | 0.003 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".