MétaCan
Menu
← Back to cohort

Intrinsically Unpleasant Sounds and Player Experience

2024· book-chapter· en· W4399970304 on OpenAlexaff
Denis Zlobin

Bibliographic record

VenueOxford University Press eBooks · 2024
Typebook-chapter
Languageen
FieldNeuroscience
TopicNeuroscience and Music Perception
Canadian institutionsUbisoft (Canada)
Fundersnot available
KeywordsPsychologyAestheticsComputer scienceHuman–computer interactionCommunicationArt

Abstract

fetched live from OpenAlex

Abstract The game audio designer Denis Zlobin uses his chapter to put forward the view that, rather than approach such design as the creation of sounds for video games, the designer should conceive of the role as creating video games via sound. To illustrate this, Zlobin uses the example of modulating player experience through the judicious use of intrinsically unpleasant sound effects. Zlobin proposes a framework for the evaluation, from various angles, of unpleasant sounds in video games then suggests how the audio designer can best create synergies with other areas of game development when seeking to use such sounds to serve the game.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Other · Consensus signal: Other
Teacher disagreement score0.013
Threshold uncertainty score0.043

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0010.002
Scholarly communication0.0040.002
Open science0.0000.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0130.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.047
GPT teacher head0.240
Teacher spread0.193 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

Explore more

Same venueOxford University Press eBooks→Same topicNeuroscience and Music Perception→French-language works237,207→